Post Processing Passes...?

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MyRho
Licensed Customer
Posts: 82
Joined: Tue Jul 23, 2013 6:49 am
Location: Hamburg
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Maybe this is a stupid question but... although I've been searching for it I couldn't find the answer to my questions (even in the faq I didn't find it)
How do I use the "post processing passes" and what will they do? I've set up a scene (obj imported from Poser) containing all my SSS-shaders, transmaps etc. and I didn't check those post-processing stuff at all - I just didn't figure out what it's good for. It will render without the post-processing also but will it affect the quality of a rendering?
Would be nice if the handbook for the standalone version could be updated - The one I have is for octane 1.x and I can't find the explanation of the new features of 2.x.

M.
MSI MPG Infinite X2 MSI GeForce RTX 4090 24 GB VENTUS Intel i9 14900KF

Nihil sum sine sole.
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hellguy
OctaneRender Team
Posts: 146
Joined: Sun Dec 07, 2014 8:58 pm

Hi MyRho,

Here is a link to the OctaneRender Standalone V 2.x Manual page for "Adjusting the Post-processing Preview"
http://render.otoy.com/manuals/Standalo ... age_id=423
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