May I have the scene?gabrielefx wrote:Hi Karba,
thank you for this new release.
There is an issue with Geppetto (polulate) and motion blur, (objet and vertex). The renderer goes in loop on the first pass and never it's updated.
regards.
OctaneRender® for 3ds max® v2.21.1 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- arquimoncho
- Posts: 20
- Joined: Tue Oct 11, 2011 2:51 am
hello team... Karba, a couple of questions
what is exactly "Out of core memory usage" or allows me?? it may be a silly question, but with the lack of information is not difficult to run into these situations, again thank all the effort that both you and the OTOY team are putting in the project but would not be to usefull information.
RO
what is exactly "Out of core memory usage" or allows me?? it may be a silly question, but with the lack of information is not difficult to run into these situations, again thank all the effort that both you and the OTOY team are putting in the project but would not be to usefull information.
RO
Arq. Ramon Olivero
EVGA Gtx780 ti + 2 EVGA Gtx580 OC
EVGA Gtx780 ti + 2 EVGA Gtx580 OC
I will fix spherical camera.gabrielefx wrote:Hi Karba,
I found another issue:
Some desaturated to 0 tonemaps are wrong.
For example Ektachrome 400XCD desaturated to zero is orange.
I think this is a wrong behavior.
Also..
spherical camera side by side don't work (all the stereo settings too)
In Rhino works good.
Also..
vignetting is 2d, is not applied on both images...
It's a kernel issue. Please talk about it with Abstrax.
Max2014
If you don't have enough gpu memory to render a scene, you can use this option. The price will be a speed drop.arquimoncho wrote:hello team... Karba, a couple of questions
what is exactly "Out of core memory usage" or allows me?? it may be a silly question, but with the lack of information is not difficult to run into these situations, again thank all the effort that both you and the OTOY team are putting in the project but would not be to usefull information.
RO
I think this behaviour is by design and nothing new: The image de-saturated before the film response is applied. This allows you to emulate old photos for example. Until now, nobody has complained about it, but I have seen some renderings in the past, that use this effect.gabrielefx wrote:Hi Karba,
I found another issue:
Some desaturated to 0 tonemaps are wrong.
For example Ektachrome 400XCD desaturated to zero is orange.
I think this is a wrong behavior.
Andrey will have a look at it.Also..
spherical camera side by side don't work (all the stereo settings too)
In Rhino works good.
For perspective stereo images it will be fixed in the next Octane release. Panoramic renderings will have vignette disabled though, because it doesn't make any sense in them and causes visible edges, when you re-project a panoramic rendering with vignette. And it's easy to forget to not turn it off, because it's not very obvious.Also..
vignetting is 2d, is not applied on both images...
It's a kernel issue. Please talk about it with Abstrax.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Hello Karba, in a earlier post you said :
"At the moment there is no proper way for implementation of multi uv channels. octane standalone implementation doesn't allow to do that without extra GPU memory consumption even if it is not used."
Is it always the case, or you find a workaround ? Thanks.
No ? Yes ? Perhaps ?
"At the moment there is no proper way for implementation of multi uv channels. octane standalone implementation doesn't allow to do that without extra GPU memory consumption even if it is not used."
Is it always the case, or you find a workaround ? Thanks.
No ? Yes ? Perhaps ?
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
Karba, can you please fix the "Show Shaded Material In Viewport" issue?
It's still in this release.
It's still in this release.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Is there some way to render alpha masks for materials?
It's impossible to get clean selections with the Mat ID pass.
For example for leaves
It's impossible to get clean selections with the Mat ID pass.
For example for leaves
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
create a plane then use the Populate tool to draw some paths, the plugin will create walking paths. Choose the geometry in the ribbon tool panel and generate the people. You can download high res bodies. Enable motion blur, hit render to see the issue.Karba wrote:May I have the scene?gabrielefx wrote:Hi Karba,
thank you for this new release.
There is an issue with Geppetto (polulate) and motion blur, (objet and vertex). The renderer goes in loop on the first pass and never it's updated.
regards.
regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB