To answer what I think is the issue that Tharso is having....
If you change a Modo material in the Shader Tree - all materials in the scene are updated (because a change to a Modo material or
Effect can change any or all Modo materials in the Shader Tree). That means every Modo material in the Shader Tree which does NOT have an Octane Override will be re-converted to an Octane Material and the Viewport will be updated. It also means that all the texturemaps from the Modo Materials will be re-loaded into your graphics card. In Tharso's scene there are some very large texturemaps (some are 50 Meg) - so loading these maps is what I believe is causing the lag. Reducing the size of the texturemaps should resolve the issue (or add an Octane Override to each Modo material).
Paul
OctaneRender for Modo 3.03.3 [STABLE]
Moderator: face_off
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hi Paul,
I have to proposal requests.
1. Can you make the Modo roughness amount to be read by octane plugin.
2. Can you make octane plugin default to look like the image attached. If not, can you please tell me how to tell the toolbar windows above the render window how to keep the dimension I have costum changed, it does resize to a default that is small and hides the info I need there.
I have to proposal requests.
1. Can you make the Modo roughness amount to be read by octane plugin.
2. Can you make octane plugin default to look like the image attached. If not, can you please tell me how to tell the toolbar windows above the render window how to keep the dimension I have costum changed, it does resize to a default that is small and hides the info I need there.
This was answered a little while ago by Funk. He response was:1. Can you make the Modo roughness amount to be read by octane plugin.
There was also a minor fix put through 2.21.1.53 related to this.This already works, but you need to enable "blurry reflections" on the modo material. I always have "match specular" and "blurry reflections" enabled.
In earlier versions, roughness worked without "blurry reflections" enabled, but someone asked Paul to change it to match the modo preview better.
Since modo has specular highlighting (fake light reflections) as well as reflections, Octane can't actually match preview in the same way.
Every user has a different need as far as layout is concerned, so a change for one user might not be suitable for everyone else. However, if you have an understanding of Modo Configs, you can override the default behavior of the Viewport Toolbar. http://render.otoy.com/manuals/Modo/?page_id=1091 explains how to do this for your username/password, however the same principal would apply for taking the Viewport frame specification from your Modo801.cfg file and storing in the default file.2. Can you make octane plugin default to look like the image attached. If not, can you please tell me how to tell the toolbar windows above the render window how to keep the dimension I have costum changed, it does resize to a default that is small and hides the info I need there.
Does that help?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
face_off wrote:This was answered a little while ago by Funk. He response was:1. Can you make the Modo roughness amount to be read by octane plugin.There was also a minor fix put through 2.21.1.53 related to this.This already works, but you need to enable "blurry reflections" on the modo material. I always have "match specular" and "blurry reflections" enabled.
In earlier versions, roughness worked without "blurry reflections" enabled, but someone asked Paul to change it to match the modo preview better.
Since modo has specular highlighting (fake light reflections) as well as reflections, Octane can't actually match preview in the same way.
Every user has a different need as far as layout is concerned, so a change for one user might not be suitable for everyone else. However, if you have an understanding of Modo Configs, you can override the default behavior of the Viewport Toolbar. http://render.otoy.com/manuals/Modo/?page_id=1091 explains how to do this for your username/password, however the same principal would apply for taking the Viewport frame specification from your Modo801.cfg file and storing in the default file.2. Can you make octane plugin default to look like the image attached. If not, can you please tell me how to tell the toolbar windows above the render window how to keep the dimension I have costum changed, it does resize to a default that is small and hides the info I need there.
Does that help?
Paul
Hi Paul,
Thank you for the fast reply and help,
Can I ask you to assist me with the toolbar is I will not be able to change the toolbar window size. I will work on this today.
Cheers,
Vlad
Paul,
i am having a problem with Refreshing Materials
i haven't used octane for a while, and skipped a few versions.. but now on the latest version the problem stays.
the scene is not very heavy.. only 800K of Polygons over 700 items. i am sure i had a scene like this before can't remember such problems:
when changing ANY material Parameter in the Shadertree, a progress bar pops up telling me that octane is refreshing materials.. this takes around 12 seconds!
on the other hand.. when i apply an octane override and change parameters of the materials there, no progress bar pops, and everything is updating instantly.
i think the problem is related to the 700 items, when i merge alle the items into one, the problem is gone and everything is up to speed again.
so, my question,.. is that behaviour normal or is anything wrong ?
i can send you the file if you want to play with it.
cheers, alex
i am having a problem with Refreshing Materials
i haven't used octane for a while, and skipped a few versions.. but now on the latest version the problem stays.
the scene is not very heavy.. only 800K of Polygons over 700 items. i am sure i had a scene like this before can't remember such problems:
when changing ANY material Parameter in the Shadertree, a progress bar pops up telling me that octane is refreshing materials.. this takes around 12 seconds!
on the other hand.. when i apply an octane override and change parameters of the materials there, no progress bar pops, and everything is updating instantly.
i think the problem is related to the 700 items, when i merge alle the items into one, the problem is gone and everything is up to speed again.
so, my question,.. is that behaviour normal or is anything wrong ?
i can send you the file if you want to play with it.
cheers, alex
Win7x64/ Dual Xeon [email protected]/ 48GB RAM/ 2x GTX Titan 6GB/ 1x GTX 670 4GB
http://www.alexbroeckel.com
http://www.alexbroeckel.com
Hi Vlad - at the moment when you rightclick the Viewport, the toolbar pops up withCan I ask you to assist me with the toolbar is I will not be able to change the toolbar window size. I will work on this today.
Code: Select all
layout.createOrClose octaneViewportControlsCookie title:{Octane Viewport Controls} width:608 height:48 style:standard layout:edit.octaneViewportToolbarLayout
Code: Select all
layout.createOrClose cookie:schematicMaterialMacrosFrameCookie title:{OctaneRender Setup} width:800 height:600 style:standard layout:schematicMaterialMacrosFrame persistent:true
You will probably need some Modo UI customization skills to do this.
In the next month I can push through some mods to the plugin to make it easier for you to customize the panels.
Yes - it probably always took that long - except now there is a Modo popup dialog indicating what has happened. ANY change to the Modo Shader Tree (which is NOT to an Octane Override) can change ALL materials - so any change to the Modo Shader Tree results in ALL non-Octane Override materials being re-converted and loaded into Octane. You have 700 items, so I am guessing there are 700 Modo Materials to convert - so this takes some time. Keep in mind that texturemaps will also be re-loaded, so if they are very large, this will take longer.when changing ANY material Parameter in the Shadertree, a progress bar pops up telling me that octane is refreshing materials.. this takes around 12 seconds!
on the other hand.. when i apply an octane override and change parameters of the materials there, no progress bar pops, and everything is updating instantly.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
ah ok. good to know.. but there are only 30 materials. and when i am collapsing the 700 items into only one (while keeping the 30 materials assigned) its fast again and the resulting rendering is absolutely the same as before.. so is there maybe some room for optimisation ?face_off wrote:Yes - it probably always took that long - except now there is a Modo popup dialog indicating what has happened. ANY change to the Modo Shader Tree (which is NOT to an Octane Override) can change ALL materials - so any change to the Modo Shader Tree results in ALL non-Octane Override materials being re-converted and loaded into Octane. You have 700 items, so I am guessing there are 700 Modo Materials to convert - so this takes some time. Keep in mind that texturemaps will also be re-loaded, so if they are very large, this will take longer.when changing ANY material Parameter in the Shadertree, a progress bar pops up telling me that octane is refreshing materials.. this takes around 12 seconds!
on the other hand.. when i apply an octane override and change parameters of the materials there, no progress bar pops, and everything is updating instantly.
Paul
cheers, alex
Win7x64/ Dual Xeon [email protected]/ 48GB RAM/ 2x GTX Titan 6GB/ 1x GTX 670 4GB
http://www.alexbroeckel.com
http://www.alexbroeckel.com
Always room for optimisation Alex. If you send me the 700 items version, and the collapsed version as separate files, I will take a closer look.ah ok. good to know.. but there are only 30 materials. and when i am collapsing the 700 items into only one (while keeping the 30 materials assigned) its fast again and the resulting rendering is absolutely the same as before.. so is there maybe some room for optimisation ?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
face_off wrote:Always room for optimisation Alex. If you send me the 700 items version, and the collapsed version as separate files, I will take a closer look.ah ok. good to know.. but there are only 30 materials. and when i am collapsing the 700 items into only one (while keeping the 30 materials assigned) its fast again and the resulting rendering is absolutely the same as before.. so is there maybe some room for optimisation ?
Paul
thank you Paul..

Win7x64/ Dual Xeon [email protected]/ 48GB RAM/ 2x GTX Titan 6GB/ 1x GTX 670 4GB
http://www.alexbroeckel.com
http://www.alexbroeckel.com
face_off wrote:Hi Vlad - at the moment when you rightclick the Viewport, the toolbar pops up withCan I ask you to assist me with the toolbar is I will not be able to change the toolbar window size. I will work on this today.So you cannot really change the auto-popup. But you could create your own popup, which you could open with a custom button you add to a Modo button bar. The popup could be based on the OctaneRender Setup frame, which is opened with:Code: Select all
layout.createOrClose octaneViewportControlsCookie title:{Octane Viewport Controls} width:608 height:48 style:standard layout:edit.octaneViewportToolbarLayout
So I /think/ if you copy the schematicMaterialMacrosFrame into a custom Kit, and remove the Schematic and left panels you will get what you want.Code: Select all
layout.createOrClose cookie:schematicMaterialMacrosFrameCookie title:{OctaneRender Setup} width:800 height:600 style:standard layout:schematicMaterialMacrosFrame persistent:true
You will probably need some Modo UI customization skills to do this.
In the next month I can push through some mods to the plugin to make it easier for you to customize the panels.
Yes - it probably always took that long - except now there is a Modo popup dialog indicating what has happened. ANY change to the Modo Shader Tree (which is NOT to an Octane Override) can change ALL materials - so any change to the Modo Shader Tree results in ALL non-Octane Override materials being re-converted and loaded into Octane. You have 700 items, so I am guessing there are 700 Modo Materials to convert - so this takes some time. Keep in mind that texturemaps will also be re-loaded, so if they are very large, this will take longer.when changing ANY material Parameter in the Shadertree, a progress bar pops up telling me that octane is refreshing materials.. this takes around 12 seconds!
on the other hand.. when i apply an octane override and change parameters of the materials there, no progress bar pops, and everything is updating instantly.
Paul
Hi Paul,
The images I posted on the forum was what i have not and what i use with modo. What I can not adjust is the popup windows that follow the render windows, I can not adjust it's size, to have the render parameters bellow the toolbar. I will tray your input right now and let you know if it worked
