so, I'm starting a WIP, where I'll post some work-in-progress & some links for more info &/or downloads.
Here's a preview of material #1: brushed(aluminium)/inox-like material with anisotrophic reflection properties.

The same mat in development, rendered using studio HDR image with four light sources - I was spinning around just to see what difference lighting makes - have to say "light picking" looks so "dimensional" that You could easily be tricked to believe it's not a flat surface =)

Nothing so much changed (maybe just intensity of bump texture & roughness a little bit),
but this time HDR was with nature view - much more pleasant tones have to say.

Last but not least, here is a difference a simple bump map could make (color tones/exposure are not tuned, but it's good-enough for fast preview, using free scene)

Had no wish to work on dedicated scene, but seeing how much environment matters I'm considering to play a bit more just to showcase this mat at it's best (pobably having some small lights, reflective surfaces would make it look even more interesting, but..we'll find out later how that goes =)
for now that's it =) see You later! More to come..