Banking Camera in relation to Environment Sphere (lightwave)

A forum for discussion, development and support, including subforums for discussion for various plugins for octane render and 3d the relevant animation packages
Post Reply
griffithpictures
Licensed Customer
Posts: 27
Joined: Tue Dec 09, 2014 2:08 am
Location: los angeles
Contact:

Hi there,
I rendered a spaceship flipping around, however when I rendered with the environment background, the environment didn't respond to the camera banking. It responded to pitch and heading, but not banking. My work around was to render with an alpha channel, and reassign the spherical image to an environment in After Effects, but that's not always convenient.

Here's what the proper movement looked like using my After Effects Trick
https://www.youtube.com/watch?v=tJjTTKW925s

I didn't save the improper movement version, but just imagine the same animation where the stars don't move correctly.

Is there something I'm missing, because say I wanted to use the BLOOMING effects pass on the stars. I wouldn't be able to.
-Griffith Pictures
https://www.youtube.com/channel/UCDu95n ... khus2jLu6w
2x GTX Titan 6gb
1 GTX 90 Ti
1 GTX 780 Ti
1 GTX 680
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Weird, I am testing the camera banking with the texture environment node and it seems to work fine here. Can you send to me a sample scene with this problem? ... perhaps you camera is parented to other object or to a NULL (there is a problem sometimes when the camera is parented to other objects due to a limitation in the LW SDK).

-Juanjo
Attachments
image-000690.jpg
Post Reply

Return to “Plugin Discussion/Support”