Already requested. The answer was that it would not speed up the development processoguzbir wrote:I think Otoy has to recruit assistants for Karba.
OctaneRender® for 3ds max® v2.20
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Hi Karba,
there seems to be a problem with the motion-blur on moving objects in this build ~ I have a scene with a plane that has 2 engines, with props that are spinning... the motion-blur on one of the engines renders properly, but the second is rendering in a strange way, almost as if the props are detached ... when I reduce the motion-blur duration to 0.125 ... the problem is less noticeable but then I lose the amount of motion-blur to convincingly show that the blades are spinning.
there seems to be a problem with the motion-blur on moving objects in this build ~ I have a scene with a plane that has 2 engines, with props that are spinning... the motion-blur on one of the engines renders properly, but the second is rendering in a strange way, almost as if the props are detached ... when I reduce the motion-blur duration to 0.125 ... the problem is less noticeable but then I lose the amount of motion-blur to convincingly show that the blades are spinning.
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
Hivfxman83 wrote:Hi Karba ?
When will you update ? You told us for a month ago to update.
We're waiting the new version.
Sorry for so long delay.
I will make a new release tomorrow.
I was really busy with manual update and material converter update.
Karba, is Object ID supposed to look the same as Material ID in Render Elements?
Is it possible to add an option to render Alpha's for Materials (Black/White Masks)?
Is it possible to add an option to render Alpha's for Materials (Black/White Masks)?
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Object id is totally different than mat id.RobSteady wrote:Karba, is Object ID supposed to look the same as Material ID in Render Elements?
Is it possible to add an option to render Alpha's for Materials (Black/White Masks)?
obj id pass gives every instanced objects same color where as mat id outputs different materials.
I use them both.
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
so looking forward to this todayKarba wrote:Hivfxman83 wrote:Hi Karba ?
When will you update ? You told us for a month ago to update.
We're waiting the new version.
Sorry for so long delay.
I will make a new release tomorrow.
I was really busy with manual update and material converter update.
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
I have 2 gpu cards, but when I enable both, Octane seems to be using only one, is there something or a step I am missing?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com

