Interior speed test

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mark0spasic
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Posts: 146
Joined: Thu Mar 08, 2012 4:46 pm

neo83_gr wrote:
mark0spasic wrote:
neo83_gr wrote:2 hours? Nice and very clean!

Render time was 1min 58seconds :lol: :shock:
2x780 are THAT good??
2x780 should be equal to 3x580 so if you find good settings you can have clear images really fast. ;)
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resmas
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Looks great for 2 min render. Very nice ;)

Thanks for sharing. ;)

In Max "Octane lights" and "sphere lights" are blackbody emission or is some preset emission designed to octane inside Max?

cheers
resmas
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mark0spasic
Licensed Customer
Posts: 146
Joined: Thu Mar 08, 2012 4:46 pm

resmas wrote:Looks great for 2 min render. Very nice ;)

Thanks for sharing. ;)

In Max "Octane lights" and "sphere lights" are blackbody emission or is some preset emission designed to octane inside Max?

cheers
resmas
Sorry for not answering earlier, I have two type of lights on wall lamps one light is octane sphere light and second light is diffuse lampshade light with blackbody emissison with texture(I attached texture). ;)
Attachments
black white.jpg
light2.png
light1.png
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Goldisart
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2015-02-21 16-27-35 OctaneRender Viewport..png
I want to tell you about my method quick render of the interior.
1. item - I do HDR environment map + Octane Light === the sun

2. item - I will include Sample Evvirometn
2015-02-21 16-18-14 Магазин Броницы2_1.max - Autodesk 3ds Max Design 2015 .png
3. I do a render without Diffuse - only use Direct

4. I do a render Diffuse - Indirrect diffuse = the material of the walls I do transmition =1
all-light OFF - scene - ligth = HDR or white color
(why I do not consider path tracing - when in the scene a lot of glass it is not profitable)

5. composing - direct + indirrect (screen)

6 + AO


this method works quickly when a lot of light sources and a lot of glass and light sources are inside the glass.
Attachments
2015-02-21 16-51-11 001.jpg @ 100% (002, Слой-маска 8)  .png
2015-02-21 16-44-54 OctaneRender Viewport..png
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