
Pegbox
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
procedural? it looks good, on the short sides you might need a different material with the same "texture" but different turbulence map. They should promote a contest for procedural materials once we get the chance to save and export them.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
- Calico Jack
- Posts: 12
- Joined: Fri Mar 12, 2010 8:26 am
- Location: Helsinki, Finland
Check out that wood texture package: http://www.arroway-textures.com
..or try these http://www.cgtextures.com/
Good textures might do the trick
..or try these http://www.cgtextures.com/
Good textures might do the trick

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"on the short sides you might need a different material with the same "texture" but different turbulence map"
Hi Kubo, I know and there is a lot of other things that is not correct with the pegbox as well, it should be put together
of 4 pieces of wood , not one as I did, but still it was more or less a test of the possibilities to get some wood structure from
procedurals.
"try using pathtracing to give a more natural lighting effect"
Hi Radiance,it was pathtracing and your studio01.hdr actually, but I got the message, will try to improve
By the way, thanks for a very nice program it´s more or less addictive.
Hi Calico Jack, I did try to get some wood texture from maps and uv´s but I hade problem to get it right, thanks for links will do some
mores tests.
Chestnut
Hi Kubo, I know and there is a lot of other things that is not correct with the pegbox as well, it should be put together
of 4 pieces of wood , not one as I did, but still it was more or less a test of the possibilities to get some wood structure from
procedurals.
"try using pathtracing to give a more natural lighting effect"
Hi Radiance,it was pathtracing and your studio01.hdr actually, but I got the message, will try to improve

By the way, thanks for a very nice program it´s more or less addictive.
Hi Calico Jack, I did try to get some wood texture from maps and uv´s but I hade problem to get it right, thanks for links will do some
mores tests.
Chestnut