Hi,
I'm having trouble with using SSS + diffuse and displacement in a mix material.
When I activate displacement in the mix material the SSS behaves very strangely becomes very shiny and bright and is unusable.
I've been tearing my hair over this all day trying to fix. Is this a bug or am I doing something wrong?
Any help would be greatly appreciated.
Thanks in advance.
SSS + Displacement [Fixed]
Moderators: ChrisHekman, aoktar
aware of zbrush's maps is not based black color=0 and white=1. It's designed for + and - values, but octane wishes the one way displacement.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw