VFB+ Support

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rogerteddy
Licensed Customer
Posts: 42
Joined: Thu Sep 19, 2013 6:31 am

Dear Octane Developers,

I am a user and a friend of the developer of a frame buffer plugin for 3dsmax called VFB+.

Certain feature does not work when used together with Octane Render. I use VFB+ mostly for its perfect firefly and noise reduction features when I render with Octane, the result is perfect, but it does not work in a sequence because of the descriped problems below.

VFB+ can optionally save an output of the last rendered frame, applying color correction, etc.
It does so in reaction to 3dsmax's post-frame notification, which Octane Render does not seem to broadcast.

On a technical level, all whats missing is for Octane to call this after each frame renders:

BroadcastNotification(NOTIFY_POST_RENDERFRAME, rContext);

where rContext is a pointer to the RenderGlobalContext object according to the docs, though it's of no importance to my needs.

Do you think this is something you could add to Octane Render?

Here is a comparison of ocatne with and without VFB+.

Image Image

It would be very nice if anyone of the octaneteam could help, even if its not your software. Also it will help many users of octane to get rid of noise...

Thanks :-)
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profbetis
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Joined: Tue Dec 21, 2010 11:00 am
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+1!
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brettg19802
Licensed Customer
Posts: 20
Joined: Tue Jun 10, 2014 4:31 pm

+1 also! Very nice!
I can see this reducing render time by compensating for so many max samples per frame.
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

wow Please otoy! this can save render time like crazy for those who does animation Looking forward!
rogerteddy
Licensed Customer
Posts: 42
Joined: Thu Sep 19, 2013 6:31 am

I think Karba should read this, as he is the one who is responsible for 3dsmax?!

Hopefully he does :-)

best

rog
3dgeeks
Licensed Customer
Posts: 193
Joined: Wed Jun 11, 2014 8:12 am

Looks like a good idea, though im sure OTOY could add this functionality to their VFB and do it better :)
rogerteddy
Licensed Customer
Posts: 42
Joined: Thu Sep 19, 2013 6:31 am

@ Karba or anyone from Otoy

Any Idea regarding the VFB+ ???

So no VFB+ for Octane :-(
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Goldorak
OctaneRender Team
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rogerteddy wrote:@ Karba or anyone from Otoy

Any Idea regarding the VFB+ ???

So no VFB+ for Octane :-(
If he can exposed as a generic C(not C++) API so/dll we may to incorporate it through a script node and have it work in the plug-ins/SE through some experimental APIs we are testing out.
muski
Licensed Customer
Posts: 61
Joined: Wed Dec 07, 2011 9:12 pm

How does it work on a more complex night scene? In anyway, thumbs up for the idea :)
win10x64 | AMD 2920X | 128GB | bunch of 30xx's | max 2014/17
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