OctaneRender™ for Blender 2.21.1 - 7.4 Win [OBSOLETE]

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

OctaneRender™ for Blender plugin. Windows x64 version.


The bundle consists from two parts:
1. OctaneRender™ Server
2. Blender - OctaneRender™ edition.

The first part (server) should be run on the same computer as the second one. To stop the server - just right-click its icon in the tray.
After the server is run - you can start rendering (or open a rendered view) from inside Blender. Before the very first rendering you should fill in the server address (only 127.0.0.1 at the time), login and password (your license key info) to activate the server. After the first rendering the server will remember this activation info, and you will not need to enter it again.

You should use only OctaneRender materials inside Blender scenes - the plugin knows nothing about Blender specific materials and textures (about any Blender nodes, generally speaking).


FIXES AND NEW FEATURES SINCE LAST RELEASE
  • Added Octane "out of core" settings.
  • Fixed "Tonemapped HDR" checkbox bug.
1.png

After starting OctaneServer it will take some time before the LiveDB tree and LiveDB material previews will be available from Blender - as OctaneServer caches the LiveDB data from remote server right after starting. But only the materials groups tree will be re-cached every time after server start, LiveDB material preview images will be cached only once - so only the very first OctaneServer start will need some more time before LiveDB tree will be available in Blender.


DOWNLOAD (both distributives must be reinstalled, they depend on each other)

Blender Octane Edition - 7.4 (2.73 (59.1MB autoinstaller file)
Octane Server - 2.21.1 - 7.4 (10.5MB autoinstaller file)

DEMO is available. Use the same Octane edition of Blender for DEMO version of OctaneServer.

Octane Server DEMO - 2.21.1 - 7.4 (9.0MB autoinstaller file)
Marten74
Licensed Customer
Posts: 86
Joined: Sun Mar 11, 2012 2:49 pm

Hello!

I am very interested in the motion vector pass. Is it not implemented in the Blender plugin yet? I can only find it in the stand alone.

I exported an Alembic file to be able to use the stand alone, but the camera animation did not transfer. Is this the way it is, or have I missed a check box some where?

Cheers!

::mb
MattRM
Licensed Customer
Posts: 199
Joined: Wed Jan 27, 2010 6:06 pm
Location: Luxembourg
Contact:

Nice, but still have the problem with "emissive texture node".
Not works with version upper than Blender Octane Edition - 7.0 (2.72) / Octane Server - 2.15 - 7.0.
My driver is 344.11 under windows 7 x64. My cards are two Geforce 670 4 gb.

Here the problem :
Capture001 - last version.PNG
Capture002 - last version.PNG
Checked the texture in diffuse channel, no pb :
Capture003 - last version.PNG
Not works with flat color too

No problem with version Blender Octane Edition - 7.0 (2.72) / Octane Server - 2.15 - 7.0 :
Capture004 - version 7.0.PNG
Capture005 - version 7.0.PNG
Capture006 - version 7.0.PNG
Don't know why not works but can be a problem if need a texture as light source ;)

Matt
amadinam
Licensed Customer
Posts: 17
Joined: Tue Oct 23, 2012 7:54 am

Please. Add priority function.
WKAx9xRSZDe0r8.png
9E2pgK5i7DMdmY.png
aufwind
Licensed Customer
Posts: 122
Joined: Sun Mar 31, 2013 4:47 pm

IES-Files are also not working later than 2.15.
Win7 | Gigabyte G1.Sniper 3 | I7 3770K | 2x Titan (Kepler) | 1x Titan X (Pascal)
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Next version HERE.
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