Motion Blur with instances

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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MrFurious
Licensed Customer
Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

Having a problem getting native motion blur to work with instances. Works with clones but not instances, anyone know how to make this work?
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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juanjgon
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Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

MrFurious wrote:Having a problem getting native motion blur to work with instances. Works with clones but not instances, anyone know how to make this work?
It works, but only in F9/F10 final rendering. The IPR doesn't support instancing MB due to architecture problem in the Layout.

-Juanjo
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MrFurious
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Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

Thanks Juanjo- I'm certain I tried and didn't work in f9 either.. will check again
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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MrFurious
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Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

Here's a test scene. The first bicycle is the base mesh, the next is a clone, the the last is an instance. The instanced bicycle won't motion blur.
Motion Blur with Instances.zip
(1.13 MiB) Downloaded 209 times
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

I think that the problem is that you are instancing an object that already have it's own movement. If you instance an static bicycle you get the right motion blur in the instances. Octane inherit the object motion blur from the object to be instanced and we get some kind of "double motion blur" that doesn't render at all in Octane.

Try to instance an static bicycle and let me know if it works.

-Juanjo
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MrFurious
Licensed Customer
Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

Worked like a charm thanks Juanjo. The workflow I've adopted is to have my static meshes (those I wish to clone/instance) off screen and that gives me freedom to animate the clones and instances.

cheers
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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