Phantom Scatter [1.12.2] Export and press CTRL+V in Octane!
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- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
If gives it a solid appearance without too much video ram being used.... Love the idea : > )))
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
Have you guys seen this: http://render.otoy.com/forum/viewtopic.php?f=9&t=44337 ?
It is entirely possible to build in a feature that generates an OBJ with a bunch of geometry layers for you, so you can use that with the technique in the topic I linked.
It is entirely possible to build in a feature that generates an OBJ with a bunch of geometry layers for you, so you can use that with the technique in the topic I linked.
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
Been using Phantom Scatter to create tree populations for my eco-themed human ships in my Android videogame technology project, Titan Rush.


Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture







4090+3089ti & Quad 1080ti
ArchiCAD25, ofcourse Octane & OR-ArchiCAD plugin (love it)
http://www.tapperworks.com
http://www.facebook.com/pages/TAPPERWOR ... 9851341126
http://www.youtube.com/user/Tapperworks/videos
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
I'm working on a small update, should not take too long to develop.
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
I am pleased to announce that CLOUD-scatter is coming to Phantom Scatter 1.7!
Big thanks to Octane user profbetis, who shared the idea for this technique in this topic: http://render.otoy.com/forum/viewtopic.php?f=9&t=44337
Since I have a full GUI in Phantom Scatter, I decided it would be convenient if it was possible to just generate an OBJ for this based off some properties, rather than modeling it yourself. This allows you to modify it quickly and since it is a seperate OBJ, you won't clutter up your scene OBJ with it.
The following properties can be defined:
- SIZE
- HEIGHT
- LAYERS
- LAYER SPACING
Then it will simply generate an OBJ file for you. The Octane Render material will take care of the rest and can be customized greatly (and fully procedurally).
Via Twitter, Top Glimps asked me what was with the flat bottoms of the clouds. What it essentially is, is the very lowest cloud layer... I have not yet been able to solve this in any way so if anybody has a clever fix, that'd be awesome. I think the solution lies in modifying the Octane material in some way or another.
I will post a screenshot of the Phantom Scatter GUI on this as soon as I have the graphical problems with the updated graphics renderer fixed.

Big thanks to Octane user profbetis, who shared the idea for this technique in this topic: http://render.otoy.com/forum/viewtopic.php?f=9&t=44337
Since I have a full GUI in Phantom Scatter, I decided it would be convenient if it was possible to just generate an OBJ for this based off some properties, rather than modeling it yourself. This allows you to modify it quickly and since it is a seperate OBJ, you won't clutter up your scene OBJ with it.
The following properties can be defined:
- SIZE
- HEIGHT
- LAYERS
- LAYER SPACING
Then it will simply generate an OBJ file for you. The Octane Render material will take care of the rest and can be customized greatly (and fully procedurally).
Via Twitter, Top Glimps asked me what was with the flat bottoms of the clouds. What it essentially is, is the very lowest cloud layer... I have not yet been able to solve this in any way so if anybody has a clever fix, that'd be awesome. I think the solution lies in modifying the Octane material in some way or another.
I will post a screenshot of the Phantom Scatter GUI on this as soon as I have the graphical problems with the updated graphics renderer fixed.

Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Awesome!
Can we have 'less flat' clouds from their bottom side?
Can we have 'less flat' clouds from their bottom side?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Agree!!!smicha wrote:Awesome!
Can we have 'less flat' clouds from their bottom side?
Nice job Phantom
and agree
4090+3089ti & Quad 1080ti
ArchiCAD25, ofcourse Octane & OR-ArchiCAD plugin (love it)
http://www.tapperworks.com
http://www.facebook.com/pages/TAPPERWOR ... 9851341126
http://www.youtube.com/user/Tapperworks/videos
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
As stated, I don't have a solution for this... the Octane Render cloud material is full 3D and so the bottom and top layers essentially cut it off. 
Maybe someone has an idea on how to fix this? Maybe with a special turbulence generator?

Maybe someone has an idea on how to fix this? Maybe with a special turbulence generator?
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture