crystl shards

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acc24ex
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testing out the materials, object from the debrismaker 3dmax script..

sss shaders combined with emitter and noise with gradient.. some renders took really long
crystal7.png
crystal2.png
crystal1.png
ten
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looking pretty good!

ten
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acc24ex
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thx

here's another one

damn long renders, because of emmiters and SSS mix..
..trying to create a cave, volumetrics might come in later
crystal8.png
itsallgoode9
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looking nice. iwonder if that roughness texture on them is too heavy? I don't have any reference in front of me but I don't think it's that controsty between the rough and shiny portions?
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acc24ex
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the texture probably is to heavy and not reference.. was trying out procedural noises and sss mostly
everything
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Sweet! Texture and shapes are beautiful :)
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