Thanks. I found sample scene from 2.21 topic works fine, so it gives me separate layers with object buffers.aoktar wrote:Yes, that's problem. Thomas will fix that. It will allow to get render layer ID without masking the main render. Also i can advice this custom render layer masks to produce alphas for object groups. Just select as in picture and fire your renderer. There is a sample scene to check in 2.21 topic.
The problem was I couldn't find the deeply hidden Render layer mask tab
