I started modelling the scene and working out the story.
The story is basically about two pots, one good one evil. The good one is used by the master of the house to hold wine and the evil one is jealous of him so one day he decides to fall over the good one and spill the contents on the ground, to take his place so to speak.
First tests, working out the camera etc..
I'm using blender for the fluid simulation, it's WIP atm, not satisfied yet with the outcome, but i will improve it for sure.
The second pot is the evil one and i have some surprise for him, but you will see it later on, when i do the texturing. I will update this post more and more as i progress with the scene setup.
I have one single problem, the max2octane script cannot export rotation values for camera. So my camera in max is rotated, as you can see from the two renders but in octane it has no rotation, see the octane render with just the first pot. Anyone know a fix for this?
The composition renders are done in max, with MR and the daylight test is octane. i don't have time to do all tests in octane, for sake of speed and time, because if i change something to the scene then i have to re-setup octane from scratch.
3930k at 4.4 Ghz, Asus X79, 32GB DDR3. 1 x GTX 980Ti