Pialat with sugar

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Carteblanchefx
Licensed Customer
Posts: 5
Joined: Tue Mar 25, 2014 5:03 am

Hello everyone!
It's my probably first post in this forum.
Octane for C4D.
It's PT – 2048. 1920x1080 around 8 min. on GTX 760.
I'm not quite satisfied how sugar looks like. So if anyone had experience of rendering of sugar, it would be great to see your method. I used diffuse white material with noise in emission channel.
P.S. Sorry for my terrible english. :oops:
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Pialat with sugar
Pialat with sugar
itsallgoode9
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Carteblanchefx wrote:Hello everyone!
It's my probably first post in this forum.
Octane for C4D.
It's PT – 2048. 1920x1080 around 8 min. on GTX 760.
I'm not quite satisfied how sugar looks like. So if anyone had experience of rendering of sugar, it would be great to see your method. I used diffuse white material with noise in emission channel.
P.S. Sorry for my terrible english. :oops:
did you try SSS for the sugar? I'd think a specular materils with a displacement map and SSS would work for the sugar
Carteblanchefx
Licensed Customer
Posts: 5
Joined: Tue Mar 25, 2014 5:03 am

itsallgoode9, thanks for advice!
I tried SSS, but i thinks looks not right, looks more like bubble gum or paste. (Maybe i do something wrong, but i try more)
I forgot to write, in this scene i used displacement with bump.
MaTtY631990
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Joined: Thu Apr 08, 2010 8:38 pm

Have you tried playing with the roughness value on diffuse material.
Carteblanchefx
Licensed Customer
Posts: 5
Joined: Tue Mar 25, 2014 5:03 am

MaTtY631990, Thanks!
Yes. Roughness value 0.5
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Sportler
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Location: Norway

Sugar is basically not just a cube. It's a lot of tiny grainy particles fused together. Image

Although you need not model every single grain, you might be better off with a fine grain displacement map or at the very least some bump. Without it your sugar will never look right. Remember to check reference!
GPU: 1x Nvidia RTX 3080 Ti
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itsallgoode9
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Carteblanchefx wrote:itsallgoode9, thanks for advice!
I tried SSS, but i thinks looks not right, looks more like bubble gum or paste. (Maybe i do something wrong, but i try more)
I forgot to write, in this scene i used displacement with bump.

yeah i'd definitely revisit that. it may be a bitch to get a clean render with all of that SSS though.
Carteblanchefx
Licensed Customer
Posts: 5
Joined: Tue Mar 25, 2014 5:03 am

Sportler, thanks for reference picture!
Unfortunately Octane not have baking texture function, it would then be very useful in this case.
But I think that will soon find a solution!
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