Blender plugin not rendering with glass or water material

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

I’m having a lot of problems rendering a blender fluid sim scene when I apply the glass and or water textures. I was able to render the water at one point but now neither material works. However, If I export the scene as an Alembic file and open it in Octane Stand Alone using the exact same water and glass material it render fine.

Please help me in determining what this is occurring. I can send sample files if necessary. Meanwhile, below are my console error messages:
Octane: WARNING: only node-textures are supported: texture "Tex"
Octane: ERROR loading mesh. Server response:
Can't connect node '0x106d65318' (NT_MED_ABSORPTION, 0x7fdcc24436e0) to static pin 'dispersion_coefficient_B' (P_DISPERSION_COEFFICIENT_B, type PT_FLOAT) of node 'ClearGlass' (NT_MAT_SPECULAR, 0x7fdcc24434a0)

Octane: WARNING: only node-textures are supported: texture "Tex"
Octane: ERROR loading mesh. Server response:
Can't connect node '0x11a01ef38' (NT_MED_ABSORPTION, 0x7fdcc2530550) to static pin 'dispersion_coefficient_B' (P_DISPERSION_COEFFICIENT_B, type PT_FLOAT) of node 'ClearGlass' (NT_MAT_SPECULAR, 0x7fdcc2530310)

Octane: WARNING: only node-textures are supported: texture "Tex"
Octane: ERROR loading mesh. Server response:
Can't connect node '0x11a01adf8' (NT_MED_ABSORPTION, 0x7fdcc2643980) to static pin 'dispersion_coefficient_B' (P_DISPERSION_COEFFICIENT_B, type PT_FLOAT) of node 'ClearGlass' (NT_MAT_SPECULAR, 0x7fdcc2643740)

Octane: WARNING: only node-textures are supported: texture "Tex"
Octane: ERROR loading mesh. Server response:
Can't connect node '0x11a03f738' (NT_MED_ABSORPTION, 0x7fdcc4d00d00) to static pin 'dispersion_coefficient_B' (P_DISPERSION_COEFFICIENT_B, type PT_FLOAT) of node 'ClearGlass' (NT_MAT_SPECULAR, 0x7fdcc4d00ac0)

Octane: WARNING: only node-textures are supported: texture "Tex"
Octane: ERROR loading mesh. Server response:
Can't connect node '0x11a040608' (NT_MED_ABSORPTION, 0x7fdcc252dbb0) to static pin 'dispersion_coefficient_B' (P_DISPERSION_COEFFICIENT_B, type PT_FLOAT) of node 'ClearGlass' (NT_MAT_SPECULAR, 0x7fdcc4e03060)

Octane: WARNING: only node-textures are supported: texture "Tex"
Octane: ERROR loading mesh. Server response:
Can't connect node '0x11a03cb08' (NT_MED_ABSORPTION, 0x7fdcc27adb50) to static pin 'dispersion_coefficient_B' (P_DISPERSION_COEFFICIENT_B, type PT_FLOAT) of node 'ClearGlass' (NT_MAT_SPECULAR, 0x7fdcc27ad910)

Octane: ERROR loading mesh. Server response:
Can't connect node '0x11b0599c8' (NT_MED_ABSORPTION, 0x7fdcc4f00990) to static pin 'dispersion_coefficient_B' (P_DISPERSION_COEFFICIENT_B, type PT_FLOAT) of node 'ClearGlass' (NT_MAT_SPECULAR, 0x7fdcc4f00870)
Can't connect node '0x11b05d7d8' (NT_MED_ABSORPTION, 0x7fdcc270deb0) to static pin 'dispersion_coefficient_B' (P_DISPERSION_COEFFICIENT_B, type PT_FLOAT) of node 'Water' (NT_MAT_SPECULAR, 0x7fdcc4f00ab0)
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
User avatar
FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Double check your ClearGlass and Water materials with the node inspector.
Looks like somehow there is an attachment that is "illegal".
Check the dispersion pin, the error is saying that there is an Octane Absorption Medium connected to that pin, which is not compatible.
The Medium nodes are for the Medium pin only.
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

I thought I deleted all the materials at least several times but this keeps happening. I will try again. I am not that experienced with Blender - still learning. Been a long off and on again process but I have come much further this time. Thanks for pointing me in the right direction.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
voon
Licensed Customer
Posts: 527
Joined: Tue Dec 17, 2013 6:37 pm

Not sure if this is related, but remember: if the engine is updated and provides a new/different amount of node inputs and outputs, the materials from older files or the LiveDB may be broken, because the connects are bad ... check the materials. If they preview in Blender they're probably okay, if nothing happens etc, then there's broken materials to fix.
User avatar
JimStar
OctaneRender Team
Posts: 3823
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

It is a bug in LiveDB specular material import. Will be fixed in next version.
Just reconnect the Medium node properly: to the medium input of the material.
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

Hey thanks Jim - that worked perfectly. Rendering out my first Octane Blender animation now :)
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
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