lightpasses too bright?

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whersmy
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Joined: Thu Aug 30, 2012 7:40 am

I think I`m doing something wrong, but I can`t get two passes to combine properly like it should according to the how-to: http://render.otoy.com/forum/viewtopic.php?f=51&t=44350
in PS i have:
1 ambient pass
1 lightpass

when adding linear dodge the image becomes too bright, i need to change the fill value for correction?
i saved out 16-bit pngs and kernel with PT
Attachments
passes.rar
(8.07 MiB) Downloaded 187 times
brightness.png
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

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stratified
OctaneRender Team
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Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

Hi,

What are your imager settings? You need to make sure you are working in linear color space. Can you try to set your gamma to 1 and the response to Linear/off? This should add up in post (you need to gamma correct the image in Photoshop afterwards because otherwise it will look too dark.).

cheers,
Thomas
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whersmy
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Joined: Thu Aug 30, 2012 7:40 am

changed the gamma to 1 in standalone + linear response, it get`s better, but it`s too bright when combining them in ps (cs4)
do i need to change exposure to 2.2 in standalone?
Attachments
settingsgamma.jpg
passes_2-700px.rar
all the passes 16-bit tonemapped
(11.63 MiB) Downloaded 197 times
settings.png
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
prodviz
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Use 'Screen' blending mode on 16bit images. Use 'Add' on 32bit.
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whersmy
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Joined: Thu Aug 30, 2012 7:40 am

yep that does the trick! thanks!
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
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whersmy
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Joined: Thu Aug 30, 2012 7:40 am

hi stratified,

Does changing the opacity in post of an extra lightpass equal more or less physically correct changing the power of a lightsource?
i`ve been looking into this and it kind of works to tweak / balance light, im just not sure if it`s physically correct

cheers
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
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stratified
OctaneRender Team
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Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

whersmy wrote:hi stratified,

Does changing the opacity in post of an extra lightpass equal more or less physically correct changing the power of a lightsource?
i`ve been looking into this and it kind of works to tweak / balance light, im just not sure if it`s physically correct

cheers
The formula is total light = C1 * L1 + C2 * L2 + ... + Csun * Lsun + Cambient * Lambient. Tweaking Ci modifies the power of the light. But I don't think you need to change the opacity of the layer (maybe I'm wrong). I will have to try later with PS but I tried this experiment in Blender and there I had to use the gain on the color correction node.

cheers,
Thomas
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