RedSpec TGX tailored for Geneis 2 Females OUT NOW

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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leonizer
Licensed Customer
Posts: 3
Joined: Mon May 06, 2013 7:17 am

Hi,
i have some problems with RedSpec..
configuration: Daz 4.6 , Daz 4.7, Octane/OctaneDaz - the lastest version, RedSpec M4FG2F

1) when i start scene by file from ProgramFiles/RedSpec, Daz just simply crashes, no matter is 4.6 or 4.7. every single time :(
2) when i open normal Daz, then just drag and drop RedSpec .duf file into scene, its loaded 29 unused materials, ..but when i put them into model its do nothing, all skins are white, there is no option in QuickEdit, NodegraphEdit is blank also or it shows "unknow output" tab

any sugestion what's wrong?

Best regards
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Hydra
Licensed Customer
Posts: 263
Joined: Mon Jan 12, 2015 5:36 pm

First, read the friendly PDF that came with the shader. Its hiding in the directory you installed it in.

I delete the textures already loaded for the character.
I then drag and drop each of the RedSpec textures onto the corresponding material.
The last thing to do is select all the textures, and right click, Replace All Materials (Its in a sub menu.)

The shader is far far better than its user interface. :-)
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TRRazor
Licensed Customer
Posts: 684
Joined: Sun Nov 03, 2013 10:21 am

Well, there is little we can do about the actual interface, since it's an integrated solution for a plug-in of a rendering engine.
Besides that, yes, I agree with you that sometimes things can get quite chaotic with all these nodes around.

A lot of work did go into those quick-start-guides we deploy with the shaders.
You'll find detailed illustrated step-by-step instructions on how to load and customize the shaders in there - so yeah! Definitely read those :D
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TRRazor
Licensed Customer
Posts: 684
Joined: Sun Nov 03, 2013 10:21 am

Hi,
i have some problems with RedSpec..
configuration: Daz 4.6 , Daz 4.7, Octane/OctaneDaz - the lastest version, RedSpec M4FG2F

1) when i start scene by file from ProgramFiles/RedSpec, Daz just simply crashes, no matter is 4.6 or 4.7. every single time :(
2) when i open normal Daz, then just drag and drop RedSpec .duf file into scene, its loaded 29 unused materials, ..but when i put them into model its do nothing, all skins are white, there is no option in QuickEdit, NodegraphEdit is blank also or it shows "unknow output" tab

any sugestion what's wrong?

Best regards
What OS and bit are you running on?
Did the installation install a new file folder with files into your C:\Program Files\RedSpecTGX?
Also: Which version of the plug-in are you on?
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leonizer
Licensed Customer
Posts: 3
Joined: Mon May 06, 2013 7:17 am

Hi,
Im on win7 64
Yep, in ProgramFiles i have RedSpecTGX / for daz3d_genesis2fem and daz3d_mil4fem
Versions: lastest from otoy download site. Octane 2.16, DazOctane 1.2.120.3430

As I mentioned earlier, starting Daz from "RedSpecTGX_tailored_daz3d_gen2females_ds_1.1" do nothing just crash daz
When i drag and drop "RedSpecTGX_tailored_daz3d_gen2females_ds_1.1" to daz i have that:
daz1.jpg
After add genesis2 and apply material on her - torso - i have that:
daz2.jpg
And yes, i have read pdf tutorials, watch vimeo movie about plugin.. but i think in my case is something wrong :)
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TRRazor
Licensed Customer
Posts: 684
Joined: Sun Nov 03, 2013 10:21 am

Thanks for your detailled reportings.
The problem you have, is that the shaders from our homepage (the generic G2M and G2F) shaders only support OctaneRender plug-in versions from 2.1 and above.

1.2 is not supported anymore (although some shaders like the ones for Mei Lin 6 and/or Belle 6, Brodie 6 etc. still do support 1.2) as mentioned on our DAZ3D Studio store-page in red, bold letters: http://redspec-sss.com/elements_daz.html

We dropped support, since we weren't able to accurately reproduce the shader node structure inside 1.2 and didn't want to present users with a "half-baked" version of it, hence these "transitional" solutions, were we offered .duf-files for 1.2 and 2.1.

We'll release two more products on DAZ3D this month, also those will not support 1.2.

Surely this decision could be critically discussed, but it was the only solution to provide customers with a full-fledged solution.

Sorry, for the bad news :/

If you want, you can get in contact with me via PM or e-Mail, and we'll see about a solution for you.

Otherwise you'll have to upgrade to 2.1, I'm afraid...
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TRRazor
Licensed Customer
Posts: 684
Joined: Sun Nov 03, 2013 10:21 am

Just wanted to let everyone know, that we were able to find a solution for the problem by installing version 2.1x (5th pre-release) of the DS plug-in
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Hydra
Licensed Customer
Posts: 263
Joined: Mon Jan 12, 2015 5:36 pm

I am now having issues with documentation. :-)

I had a V4 character with rather pink/red skin, which resulted in gummy bear levels of translucency. (I switched to a whiter skin, and things cleared up.)

The instructions refer to material 1 and texture 2... Yeah... this version of shader seems to have oh, 8 materials (no textures labeled as such), 6 mixtures (?), and lordy knows what speculars. All lovingly labeled 1 and 2.

I found what I thought was the right parameter, and adjusted it, but I dunno... the render didn't even restart, and the issue didn't clear up.

Could you please show a picture of what node I need to edit, and what the parameter's actual name is? A low rez image of the shader NGE and a red circle around the node containing the parameter is what I need. (The names are pretty generic in there man. I need more than generic names.)
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TRRazor
Licensed Customer
Posts: 684
Joined: Sun Nov 03, 2013 10:21 am

A rule of thumb with SSS levels and scales in OctaneRender is: The darker the skin tone of the character you are using, the higher the SSS scale has to be, in order to avoid that "gummy bear" too much red translucency effect.

In the before picture you can see that the standard value doesn't work so well on Gianni 6s skin, the ear is almost completely translucent.
After clicking on the corresponding (in my case "Ears") material in the middle column of the OctaneRender menu (the one called "All surfaces"), you're seeing the material structure in the right pane.
sss_scale_before.jpg
Scroll down until you see the frame marked with a red circle (you can't miss it since it has a bright red color node over it) that says "Scale"
Increase the value until you find a satisfying result (I chose 500 for example in the after image)
sss_scale_after.jpg
Let me know, if this helped you.

Cheers and Happy Rendering

Noel
Last edited by TRRazor on Wed Feb 11, 2015 5:52 am, edited 2 times in total.
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linvanchene
Licensed Customer
Posts: 783
Joined: Mon Mar 25, 2013 10:58 pm
Location: Switzerland

Thank you for your continous stream of information, hints and updates!

- - -

By looking at the latest screenshots I detected the green "T" in front of the materials.
I wondered about that lately but forgot to ask...


Does the green "t" stand for "template node"?

I tried to check the manual but could not figure out what exactly is causing the "t" and the green "template node" text to appear.

Is that a new feature added to OcDS with the recent update and now the latest RedSpect materials make use of it?
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FAQ: OctaneRender for DAZ Studio - FAQ link collection
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