3ds max obj export

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Chris
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pedrofelipe wrote:
Chris wrote:
pedrofelipe wrote:tried exacly that you said... and still only one material on octane! :(
very strange. You have checked that you havent grouped your objects either?

Yep, they are exploded. would you send me a .zip with a scene and textures? dummy stuff? [email protected]. 3ds max 2009 sp1 64bits here!
Yeah sure, no problem. I use 3ds max Design 2010 sp1 64-bit

Max scene and textures or OBJ file and textures? or both perhaps? :)
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Chris
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Sendt you the test scene
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sam75
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Ok i see your problem now

My objects are imported without texture too, black material instead so i have to pick the path to the texture inside octane.

Is it obj mlt format which is limitted or octane ? I mean couldn t we have more information stored in the mlt file octan could read ?

Like something that could convert not only standard max material but also MR, maxwell, fry materials ?

Perhaps someone could build a kind of script or plugin for max that would add extra informations to the *.mlt file coming with the obj ?
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Chris
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I made this scene for pedrofelipe, but here it is for everyone to check out.

When you load the OBJ file into Octane the texture files are also loaded.

Link: http://rapidshare.com/files/337337088/octane_test.zip
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radiance
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Hi,

octane currently loads diffuse, specular, roughness, index or refraction and bump (although not yet used) textures from the OBJ+MTL.
it assumes the textures are in the same directory as the OBJ, however it will load it elsewhere if a full path is given.
examine the MTL file (with a text editor like notepad) to see how/what was exported until you find the good settings to export with in 3ds max.
when octane does'nt find a texture it's silent, eg it ignores the entry and does'nt load the texture.

Radiance

PS: we're working on some tutorials/documentation for this.
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pedrofelipe
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Radiance,

I tried in max 2010 64bit and it just worked perfect... with UV's and everything. I think the problem was 2009... the 3ds max beta user of yours... does he use 2009? or 2010?
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Chris
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pedrofelipe wrote:Radiance,

I tried in max 2010 64bit and it just worked perfect... with UV's and everything. I think the problem was 2009... the 3ds max beta user of yours... does he use 2009? or 2010?
Good to hear that it works for you now mate :)
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pedrofelipe
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You're the man!
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