
Question:
how can i export the scene to octane standalone? i though there was a button to export it, but can't find it anywhere.
EDIT:nevermind, found it!
Cheers!
Moderator: face_off
This already works, but you need to enable "blurry reflections" on the modo material. I always have "match specular" and "blurry reflections" enabled.v1adut wrote: 1. Can you make the plugin read the roughness from modo material, currently it does not.
I had a look at this previously - but at the moment I cannot recall the outcome. After I get the plugins up to 1.21.1 I will take another look.2. Can you link the plugin to work with substance designer plugin for modo. This plugin basically renders dynamic materials to bitmpap images feeding the modo render diffuse, specular, roughness, bump, hight, specular textures. This will boost me workflow to skyrocket. I prefer to think materials in substance designer. Can you do a little research? The plugin is free.
There doesn't appear to be a Modo801 version of Substance Designer. And I cannot see a free version listed.2. Can you link the plugin to work with substance designer plugin for modo. This plugin basically renders dynamic materials to bitmpap images feeding the modo render diffuse, specular, roughness, bump, hight, specular textures. This will boost me workflow to skyrocket. I prefer to think materials in substance designer. Can you do a little research? The plugin is free.
Paul you'll need this: MODO 801 Plugin Open Betaface_off wrote:There doesn't appear to be a Modo801 version of Substance Designer.
As per the 2.20.0.51 release notes, you can now copy and paste materials between scenes. I have updated the manual to reflect this.I see this is considered as a bug alredy here: http://render.otoy.com/manuals/Modo/?page_id=959
"Dragging a Mesh Item from one Modo scene to another does not copy the Octane Override for the materials of that Mesh Item. This issue is being worked on."
BUT, is there any way around?
I have a mesh in one scene which has a pretty comcplicated Octane Override and I really would appreciate if I didn't have to re-create it from scratch in the other scene. Is there any workaround? How do I move the Octane material override from one scene to another? I'll be ok with moving just the over-ride, without the mesh.
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- Added "Copy Material" and "Paste Material" buttons to the Octane Override item properties (under the "Edit in Schematic" button in Texture Layers) to handle copying of Octane Overrides within and between scenes. You can also use the "octane.materialMacro pasteMaterial" to paste into the select Shader Tree group
I just tested the blurry reflections change and there are a few issues. Some are subjective because modo has separate spec and reflection. There is no way octane can always match what preview shows because octane only has a single reflection channel. If you want octane and modo to match, then you must always enable "conserve energy", "match specular" and "blurry reflections".face_off wrote: - Fixed issue where turning on Blurry Reflections and then turning off Match Specular would cause an incorrect roughness to be calculated for the Octane material
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if match specular == OFF and reflection amount == 0 and blurry reflection == OFF
// This one is subjective and you changed it in this newer build
// I would leave it like this for now
octane should use roughness
if match specular == OFF and reflection amount > 0 and blurry reflection == OFF
// This is incorrect. It should be:
set octane roughness to 0
if match specular == ON and blurry reflection == OFF
// You already have this correct
set octane roughness to 0
if match specular == OFF and reflection amount > 0 and blurry reflection == ON
octane should use roughness