Weird shadows..
The scene is lit by a texture environment. It is an HDR texture of a skate park with concrete in broad daylight.
Anyone has a clue why these huge shadows appear? I have other characters in the scene and they do not produce these elongated shadows.
Thanks for your input
Gabriel
Big shadows, why?
Moderator: JimStar
OK, I've realized the shadows are made by the front and rear bicycle lights, because they are also shining backwards.
Is it possible to make an emission go only one way?
Is it possible to make an emission go only one way?
i7-2600K @ 3,40 GHz | 32 Gb | 2x GTX 970 1x Quadro K2200 | Windows 10 Pro
I've since learned to make my emissive geometry one-sided. Alas, the light shines in the direction of the Normal. I'll leave this solution here if anyone else runs into this newbie error 

i7-2600K @ 3,40 GHz | 32 Gb | 2x GTX 970 1x Quadro K2200 | Windows 10 Pro