This render is Pathtrace but PMC looks exactly the same. I have spec bounces turned up all the way to 32 in render globals just to make sure it's getting enough light bounces in the base. the bottle on the left is modeled the standard way andthe bottle on the right is modeled as a crossection, which works better but still has alot of weird stuff going on. is there a render setting that needs to be adjusted or am I doing something wrong. I have this problem on pretty much every bottle I render.


