No Untonemapped EXR Output in Blender Plugin?

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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HDLE
Licensed Customer
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Joined: Tue Sep 30, 2014 11:45 am

For our current project it is crucial to output images with dynamic range -- in other words, color values must be saved with floating point precision and must not be clamped between 0.0 and 1.0. I have searched the forum and found out that there should be an option to save images as untonemapped EXR; however, I can't seem to find this option in the blender plugin. Can you tell me where to find it, or is it not implemented, yet?
HDLE
Licensed Customer
Posts: 2
Joined: Tue Sep 30, 2014 11:45 am

This is still a big problem for us. We are currently working with both octane and cycles, depending on whether we need high dynamic range for a scene or not. It would be a big help if we could output untomemapped images with octane as well.
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kubicki3d
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HDLE wrote:... color values must be saved with floating point precision and must not be clamped between 0.0 and 1.0. I have searched the forum and found out that there should be an option to save images as untonemapped EXR; however, I can't seem to find this option in the blender plugin. Can you tell me where to find it, or is it not implemented, yet?
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