No Untonemapped EXR Output in Blender Plugin?
For our current project it is crucial to output images with dynamic range -- in other words, color values must be saved with floating point precision and must not be clamped between 0.0 and 1.0. I have searched the forum and found out that there should be an option to save images as untonemapped EXR; however, I can't seem to find this option in the blender plugin. Can you tell me where to find it, or is it not implemented, yet?
+1HDLE wrote:... color values must be saved with floating point precision and must not be clamped between 0.0 and 1.0. I have searched the forum and found out that there should be an option to save images as untonemapped EXR; however, I can't seem to find this option in the blender plugin. Can you tell me where to find it, or is it not implemented, yet?
i7 5960X | 64GB RAM | Win10 Pro | ASUS X99 Pro mobo | Chieftec 1250W psu
MSI GTX 780 Ti OC 3GB | 2 x GIGABYTE GTX 780 OC 3GB on USB risers | MSI GTX 750 Ti for display
Blender + Octane | C4D + Corona
Flickr profile: http://www.flickr.com/photos/kubicki3d
MSI GTX 780 Ti OC 3GB | 2 x GIGABYTE GTX 780 OC 3GB on USB risers | MSI GTX 750 Ti for display
Blender + Octane | C4D + Corona
Flickr profile: http://www.flickr.com/photos/kubicki3d