Multi sequence/image mapping?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Delphis
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Hello,
Here is situation easily achievable with c4d standard materials (screen grab attached):

-made one polygon as a display
-made black material and assign it to polygon
-made material1 with image sequence1 on lum channel and placed it on polygon as flat mapping, scaled/positioned it to desired location on polygon
-made material2 with image sequence2 on lum channel and placed it on polygon as flat mapping, scaled/positioned it to desired location on polygon
-made material3 with image sequence3 on lum channel and placed it on polygon as flat mapping, scaled/positioned it to desired location on polygon
-as result I have one poly with few sequences mapped at desired places.

How can I achieve this with octane materials?
Thanks!
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c4d standard materials multi mapping
c4d standard materials multi mapping
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aoktar
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Plugin will convert this to octane materials runtime, but will not match %100. So create a octane diffuse material with emission texture. Put image texture to emission efficiency slot. Set animation ranges to see animated images. Also check sample scenes. There is many samples. Even you can see the Help window->imagetexture or emission sections.
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Delphis
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aoktar wrote:Plugin will convert this to octane materials runtime, but will not match %100. So create a octane diffuse material with emission texture. Put image texture to emission efficiency slot. Set animation ranges to see animated images. Also check sample scenes. There is many samples. Even you can see the Help window->imagetexture or emission sections.
Sorry, I didn't formulated question right.
I meant how to turn of tiling of material in octane materials? And can you stack non tiled material one over another without to use mix material?

Case is with standard materials when I turn of tiling and place/scale material on geometry, only that desired portion of mesh is textured and out of boundaries is underlying material.
And I can stack materials over another, so as in the screen grab I got base material and 3 materials with image sequences (does not matter diffuse or emission) and those 3 materials are placed/scaled in c4d texture mode on base materials in a simple matter just with turning of tile option and position/scale, no alpha or other trick.

Thank you.
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aoktar
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no you can't use stacking. Only way is mixing or assign your materials to sub selections of vertices. Stacking is on my todo list. But there is some technical problems. Limited resources and tiling is on different logic. I'm not sure can be done efficiently. I don't wanna make the people who is confused by details.
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Delphis
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Thanks, I guess we need to use some tricks until non tilting is on the menu :)
Good luck with todo list, hope that simple material layering is on top :)
Thanks for the amazing job You did.
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