June Still contest (CLOSED)

A forum which hosts Octane Render Artwork Competitions
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deshu
Posts: 16
Joined: Mon Jun 07, 2010 7:25 pm

Hello everybody!

My name is Paul Grzelak, and am i from Poland. I am using demo version and going to obtain a license soon.

1. The Owl
I made this model some time ago. It is based on a small (8 cm tall) bronze sculpture, which i have on my desk - it's basically a paperweight.

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time: 6:34 | 3000054polys | gtx280

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time: 6:34 | 3000054polys | gtx280

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time: 6:34 | 3000054polys | gtx280

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time: 3:11 | 3000054polys | gtx280


2. Logitech Z4 - Speaker

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time: 30:02 | 377916polys | gtx280

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time: 30:02 | 377916polys | gtx280

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time: 30:02 | 377916polys | gtx280


3. Puma cans
I needed to make a fast render, to visualize label design. And it was fast!

Image Image
time: 4:17 | 86108polys | gtx280
Last edited by deshu on Tue Jun 22, 2010 11:08 pm, edited 13 times in total.
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

congrats, nice owl, I love the detail and textures, and it seems like you are the first entry, good luck!
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Very nice model and render.
p.s. "Add your full credits on the image as small text on the bottom." - what credits?
It means : add your name and copyright date on your image.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
geo_n
Licensed Customer
Posts: 350
Joined: Tue Feb 02, 2010 5:47 am

Oh so we can enter old models we did and not have to make entirely new models for this competition?
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

geo_n wrote:Oh so we can enter old models we did and not have to make entirely new models for this competition?
you can submit everything you like, but you must mention use of models / content you did not make yourself.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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mlody47
Licensed Customer
Posts: 868
Joined: Mon Feb 01, 2010 8:02 pm
Location: Warsaw Poland
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something moved :)
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
Florinmocanu
Licensed Customer
Posts: 101
Joined: Wed Jun 02, 2010 11:49 am

Question about the competition. Since the idea of octane in the end will be to be integrated into a pipeline, can i render for the still, after i render the image in octane, aditional passes like zdepth/AO/fresnel etc, object id in my main software (3dsmax for me) for additional control in post-production? Doesn't mean i want to add objects rendered in max, just that i want more control in post, so masks/zdepth etc... are needed.

Are we allowed to render such passes?
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Florinmocanu wrote:Question about the competition. Since the idea of octane in the end will be to be integrated into a pipeline, can i render for the still, after i render the image in octane, aditional passes like zdepth/AO/fresnel etc, object id in my main software (3dsmax for me) for additional control in post-production? Doesn't mean i want to add objects rendered in max, just that i want more control in post, so masks/zdepth etc... are needed.

Are we allowed to render such passes?
Hi, read the first post in this topic by enricocerica, it clearly states what's allowed and what not...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
rob72inmo
Licensed Customer
Posts: 38
Joined: Thu May 27, 2010 11:39 am

Hello My name is Robert Bostic
My idea for this scene is my interest in old barns i used to draw them when i was younger still do on occasion. Octane has made Rendering fun for me I still have not learned Mental Ray enough to get a descent render out of it been using max for a couple years now Im not patient enough for mental ray it takes forever to render and if its not right you have to wait again lol at least with octane you know pretty much instantly what your render is going to look like easy interface I love it

I modeled the barn and the textured wood is from an old building out in the back yard I used google warehouse for the corn plants and tractor.
Pathtracing was used in the render

Just used photoshop for my name and copyright

Im going to try to model some things for the front of the barn try to get done before the end of june running out of memory on this scene though might have to delete some of the corn (maybe all of it not very realistic) a lot of it isnt showing in the render anyway its using a lot of polys
Attachments
1259 samples 13:34 min. 2,371,880 triangles Gpu GTX285(1) 718/1005 mb used
1259 samples 13:34 min. 2,371,880 triangles Gpu GTX285(1) 718/1005 mb used
screenshot
screenshot
amd 1090t 6 core 16 gigs ram wind 7 ult. 2 gtx 285
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

nice but the corn plants all look identical ...
you could rotate them each a bit.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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