Hi Ahmet,
yes I did and it works in your scene.
But in my scene from 5 different masks only one is rendered and
also one object missing in the mask.
If no mask would render I would assume, that I've forgotten something.
But 1 mask is rendered and four other masks are rendering black.
Thats what I don't understand.
I just made a small testscene with a few spheres and there everything is
working properly.
But not in my scene!
Please see jpg example "ID2"! ID mask "2" is black.
What I'm doing wrong here?
thanks
MIke
Version 2.20.0 RC2 - Release candicate 2
Moderators: ChrisHekman, aoktar
Mike, have you selected render method2? not "send all data". This collect all to a single mesh and does not allow seperate meshes as indivual meshes.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
in last version, method2 is default to avoid this kind of problems. It's capable to do everthing but can be slower. People should know the background of rendering if he want to use better.miohn wrote:Hi Ahmet,
no, I did not. It was set to "send all scene data"
I always forget to about this setting!
thanks very much!
Now all passes are rendering correct.
MIke
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
"in last version, method2 is default"
thats what I stumbled about!
Because I did'nt touch this setting in any scene and
in my small testscene where it worked, this was done with
the new RC2 version.
Btw. I really don't want to go behind render engines!
That was the reason why I changed from VRay to Octane.
Simplicity and User friendliness.
But you're right! A few things users like me should understand
MIke
thats what I stumbled about!
Because I did'nt touch this setting in any scene and
in my small testscene where it worked, this was done with
the new RC2 version.
Btw. I really don't want to go behind render engines!
That was the reason why I changed from VRay to Octane.
Simplicity and User friendliness.
But you're right! A few things users like me should understand

MIke
yes, that's the same reason for me to start to Octane. Also there is not so much trick. All is less than fingers of a hand. Anyway i'm changing the things to make less confusing.miohn wrote:"in last version, method2 is default"
thats what I stumbled about!
Because I did'nt touch this setting in any scene and
in my small testscene where it worked, this was done with
the new RC2 version.
Btw. I really don't want to go behind render engines!
That was the reason why I changed from VRay to Octane.
Simplicity and User friendliness.
But you're right! A few things users like me should understand![]()
MIke
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hello,
In 2.20.0 RC2, i have a strange issue in my c4d viewer : some objects (the red ball in attachement) doesn't appear with the Octane Render engine.
In the Live viewer, everything is find.
Any idea ?
In 2.20.0 RC2, i have a strange issue in my c4d viewer : some objects (the red ball in attachement) doesn't appear with the Octane Render engine.
In the Live viewer, everything is find.
Any idea ?
ASUS PRIME X470-PRO
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AMD Ryzen 7 2700X 8 cores
Noctua NH-U12S SE-AM4
G.SKILL FLARE X SERIES 64 GO (4X 16 GO) DDR4 2933 MHZ CL16
RTX 2080 Ti + GTX 980
Seasonic PRIME 1000 W Gold
Fractal Design Define R6
oh again, please read first page of manual and FAQ.roinigo wrote:Hello,
In 2.20.0 RC2, i have a strange issue in my c4d viewer : some objects (the red ball in attachement) doesn't appear with the Octane Render engine.
In the Live viewer, everything is find.
Any idea ?
http://render.otoy.com/forum/viewtopic.php?f=30&t=40997
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
"Oh, again"...
Sorry for this... I will check the manual first...

Sorry for this... I will check the manual first...
ASUS PRIME X470-PRO
AMD Ryzen 7 2700X 8 cores
Noctua NH-U12S SE-AM4
G.SKILL FLARE X SERIES 64 GO (4X 16 GO) DDR4 2933 MHZ CL16
RTX 2080 Ti + GTX 980
Seasonic PRIME 1000 W Gold
Fractal Design Define R6
AMD Ryzen 7 2700X 8 cores
Noctua NH-U12S SE-AM4
G.SKILL FLARE X SERIES 64 GO (4X 16 GO) DDR4 2933 MHZ CL16
RTX 2080 Ti + GTX 980
Seasonic PRIME 1000 W Gold
Fractal Design Define R6
Hi Aoktar
i noticed a pb when i use ID mask, automatically the multi-pass file save is activated in general rendering settings.
In c4d advanced render, activate this settings haven't effects, but octane render produces an alteration of the colours of the picture, any tip to fix it?
Thanks
Pascal
i noticed a pb when i use ID mask, automatically the multi-pass file save is activated in general rendering settings.
In c4d advanced render, activate this settings haven't effects, but octane render produces an alteration of the colours of the picture, any tip to fix it?
Thanks
Pascal
Last edited by LSDI on Tue Feb 03, 2015 8:10 am, edited 1 time in total.