hello,
I have a little trouble understanding to apply a texture to an object in Blender rendering engine with the Octane. To better explain my problem I will take as an example a simple scene: a plane for support and a cube as a decorative object.
1. I prepare my work plan in Blender.
2. I put a plan to create the ground.
3. I put a cube, I place on the plane.
4. I added a red texture on the cube.
From there, it's that I stuck. I would like to put a wooden floor texture (example) on the plane. As shown in my picture below my configuration of nodes changes the plane with a brown color, not with the texture.
For information, I use version 2.15 (the last seems).
It's been a few days I'm looking for how to do, but I have a little trouble with textures.
Can someone help me?
Sorry for my english: red:
Thank you.
Octane for blender 2.15 and texturing
Hi,
You need to unwrap the plane ("U" key in Edit mode) or use one of Octane's projections (as in the screenshot). Cheers, Szymon
You need to unwrap the plane ("U" key in Edit mode) or use one of Octane's projections (as in the screenshot). Cheers, Szymon
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MSI GTX 780 Ti OC 3GB | 2 x GIGABYTE GTX 780 OC 3GB on USB risers | MSI GTX 750 Ti for display
Blender + Octane | C4D + Corona
Flickr profile: http://www.flickr.com/photos/kubicki3d