Rendering HD Morphs
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- Spectralis
- Posts: 561
- Joined: Thu Jun 06, 2013 10:21 pm
Many of the DAZ G2 figures now have HD morphs. I read on the DAZ forum that HD morphs have to be switched on manually for them to be rendered by external renderers such as Octane. If this is the case how do I switch them on after applying HD morphs to a figure?
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
You don't 'switch them on' individually as such, but you do have to make them visible in DAZ Studio's viewport by adjusting the program settings (if necessary) before activating Octane rendering or they won't show up.
Don't forget to also increase the subD resolution level to 2 in DAZ Studio for the figure, or you won't see much of a change.
Cheers!
Erik
Don't forget to also increase the subD resolution level to 2 in DAZ Studio for the figure, or you won't see much of a change.
Cheers!
Erik
- more like level 3.Don't forget to also increase the subD resolution level to 2
You won't ´fully see the Morph Detail on level 2.
Essentially it all comes down to the SubD...
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
Haven't tried that (yet), but I think it would only be worthwhile in extreme close-ups.
I'll do a few level 3 test renders to see the effect.
Cheers!
Erik
I'll do a few level 3 test renders to see the effect.
Cheers!
Erik
Dang you're right, it DOES make a clearly visible difference going from subDiv 2 to subDiv 3!
It is subtle, but it can still be seen 'at arms length' from the figure.
Especially those HD aging morphs have much finer lines and wrinkles.
But the cost is rather high on VRAM, and I would think render times too.
So be careful when you use it!
I'll post an example on my DA account when it's ready.
Cheers!
Erik
It is subtle, but it can still be seen 'at arms length' from the figure.
Especially those HD aging morphs have much finer lines and wrinkles.
But the cost is rather high on VRAM, and I would think render times too.
So be careful when you use it!
I'll post an example on my DA account when it's ready.
Cheers!
Erik
Here's an example of subDiv level 3 and its effect on HD detail.
Since I based my settings on level 2, it's all really a bit too much now.
SubDiv 3:
http://erik-nl.deviantart.com/art/Speci ... -509938678
SubDiv 2:
http://erik-nl.deviantart.com/art/Speci ... -509817494
(I've made some changes to the figure, but the face can still be used for a comparison)
Cheers!
Erik
Since I based my settings on level 2, it's all really a bit too much now.
SubDiv 3:
http://erik-nl.deviantart.com/art/Speci ... -509938678
SubDiv 2:
http://erik-nl.deviantart.com/art/Speci ... -509817494
(I've made some changes to the figure, but the face can still be used for a comparison)
Cheers!
Erik
- Spectralis
- Posts: 561
- Joined: Thu Jun 06, 2013 10:21 pm
Great renders Erik! I can also tell the difference between setting 2 & 3. There's a more realistic feel to the figure. It's subtle but evident nonetheless. The human eye must be pretty sensitive in these matters. I've had to edit the SubD parameter in DS to increase it to 3. Using the Lee figure the difference between 1 & 3 is striking.
In the past I've been twiddling those HD sliders scratching my head wondering why the figure didn't appear more detailed. It was only by chance that I read about SubD on the DAZ forum so thanks to those who replied here for your help in finally getting HD to work properly.
In the past I've been twiddling those HD sliders scratching my head wondering why the figure didn't appear more detailed. It was only by chance that I read about SubD on the DAZ forum so thanks to those who replied here for your help in finally getting HD to work properly.
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.