A solution for procedural cloud volumes
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Thanks, Profbetis!
- Sakalakapaka

- Posts: 29
- Joined: Mon May 31, 2010 7:15 pm
English is not my native language.
]Intel Core i7 4790K, 2 x Nvidia Geforce GTX 780 Ti SLI, 32GB ram, NEC SpectraView 242, Windows 7 x64
]Intel Core i7 4790K, 2 x Nvidia Geforce GTX 780 Ti SLI, 32GB ram, NEC SpectraView 242, Windows 7 x64
Very pretty! Glad I could help 
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Would it be possible to post a step by step tutorial on how to achieve this in Octane Standalone - particularly the material settings (I don't use 3DS Max). Does this technique require setting up the materials for SSS?
I would really like to try this - thanks!
I would really like to try this - thanks!
Win 10 - AMD Ryzen 9 5950X
MB: ASRock X570 Creator
PSU: 1600w EVGA
5090 MSI Suprim WC
3090 ASUS Tuff
MB: ASRock X570 Creator
PSU: 1600w EVGA
5090 MSI Suprim WC
3090 ASUS Tuff
thanks for the info, will keep it bookmarked for future reference.. looks like it could be scripted
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
Pegot, the material setup is the same as it is in standalone.
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
- ParviainenArk

- Posts: 11
- Joined: Fri Oct 31, 2014 10:40 am
What an ingenious technique! I tried this workflow and it produces really nice-looking clouds, although they're quite heavy to render. 
pegot: You don't need to (and in fact CAN'T) use scattering, since the clouds are made up of 1-sided planes which don't have any volume in themselves. My material setup for the clouds is a simple specular material with a high transmission value and a roughness of 1. Your kernel also needs to have a high value for diffuse depth, so that light penetrates the lowest layers of your cloud stack.
pegot: You don't need to (and in fact CAN'T) use scattering, since the clouds are made up of 1-sided planes which don't have any volume in themselves. My material setup for the clouds is a simple specular material with a high transmission value and a roughness of 1. Your kernel also needs to have a high value for diffuse depth, so that light penetrates the lowest layers of your cloud stack.
Thanks for the additional tips - more or less got it now, very cool technique. Is there a LUA script for animating the offset property in Octane stand alone?
Win 10 - AMD Ryzen 9 5950X
MB: ASRock X570 Creator
PSU: 1600w EVGA
5090 MSI Suprim WC
3090 ASUS Tuff
MB: ASRock X570 Creator
PSU: 1600w EVGA
5090 MSI Suprim WC
3090 ASUS Tuff
