A solution for procedural cloud volumes

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glimpse
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Thanks, Profbetis!
akira
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Excellent solution!
Thanks a lot!!
rafg
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Nice!
Sakalakapaka
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Thanks a lot. Brilliant solution :)

Small video:

http://youtu.be/Saqh05jry7I

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English is not my native language.

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profbetis
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Very pretty! Glad I could help :)
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pegot
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Would it be possible to post a step by step tutorial on how to achieve this in Octane Standalone - particularly the material settings (I don't use 3DS Max). Does this technique require setting up the materials for SSS?

I would really like to try this - thanks!
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acc24ex
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thanks for the info, will keep it bookmarked for future reference.. looks like it could be scripted
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profbetis
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Pegot, the material setup is the same as it is in standalone.
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ParviainenArk
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What an ingenious technique! I tried this workflow and it produces really nice-looking clouds, although they're quite heavy to render. :)

pegot: You don't need to (and in fact CAN'T) use scattering, since the clouds are made up of 1-sided planes which don't have any volume in themselves. My material setup for the clouds is a simple specular material with a high transmission value and a roughness of 1. Your kernel also needs to have a high value for diffuse depth, so that light penetrates the lowest layers of your cloud stack.
pegot
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Thanks for the additional tips - more or less got it now, very cool technique. Is there a LUA script for animating the offset property in Octane stand alone?
Win 10
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ASUS STRIX Z490-E
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RTX 3090 Asus Tuff

Network rendering:
Win 10
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AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
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