numbering is very strange on octane side. 1=all objects, you should set your layered objects as 2,3,4, etc..eyeonestudio wrote:I Make Two Layer. See...
Render Setting : Set ID Layer 1 : Both Teapot Rendered.
Render Setting : Set ID Layer 2 : Picture Viewer is Black.
It is Normal?
In Live Viewer is OK. Working Good.
Picture Viewer is Not (Render Layer. Layer Mask)
This is RC1. Having Some Bug.![]()
Version 2.20.0 RC2 - Release candicate 2
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Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi eyeonestudio and guys,
please see this scene. I attached three different layer set to seperate these objects: train, rail and trees which are numbered as 2,3,4. You can see and render one set on one render session for getting shadows and reflections. Also it can produce masks for three sets on same session.Check animation render output.
please see this scene. I attached three different layer set to seperate these objects: train, rail and trees which are numbered as 2,3,4. You can see and render one set on one render session for getting shadows and reflections. Also it can produce masks for three sets on same session.Check animation render output.
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Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- eyeonestudio
- Posts: 329
- Joined: Fri Oct 18, 2013 5:49 pm
- Location: Seoul, South Korea
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I found Check point....
(X) Render Setting : Method : Send All Scene Data : Render Layer + Layer Mask --> Not Working
(O) Render Setting : Method : Resend only updated objects : Render Layer + Layer Mask ---> Working
And Other Problem is "Render Instance" With "Render Layer"
(Check Your Scene. All Tree is ID3. But Some Tree is gone)

(X) Render Setting : Method : Send All Scene Data : Render Layer + Layer Mask --> Not Working
(O) Render Setting : Method : Resend only updated objects : Render Layer + Layer Mask ---> Working
And Other Problem is "Render Instance" With "Render Layer"
(Check Your Scene. All Tree is ID3. But Some Tree is gone)
C4D R2025 / Win11 / AMD TR WX Series / 256Gb RAM / RTX3090 / 100GbE
For first sentence, read this message: http://render.otoy.com/forum/viewtopic.php?f=30&t=44446eyeonestudio wrote:I found Check point....![]()
(X) Render Setting : Method : Send All Scene Data : Render Layer + Layer Mask --> Not Working
(O) Render Setting : Method : Resend only updated objects : Render Layer + Layer Mask ---> Working
And Other Problem is "Render Instance" With "Render Layer"
(Check Your Scene. All Tree is ID3. But Some Tree is gone)
I explained the structure. You should know that plugin how works. What happens in background...
We need a scatter node for motion blur, instancing, transforms, partial updates, texture projections, etc... This can be provided by object tag.
Also need a object layermap for visibility, layerid, etc... This is also another job of object tag.
scatter and layermap nodes are clue on Octane side. First render method does not support neither of them. Second method works as in Live viewer.
So why i'm keeping first method here? It's good for render speed and camera animations on static scenes.
Regarding to render instances, you're right. I forget to add layerid's for instances. I'll fix it on next version. Thanks
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- shawnfrueh
- Posts: 157
- Joined: Thu Jan 31, 2013 10:29 pm
Some of the materials downloaded from the LiveDB are still not being built correctly. For example I just tried to load the 'Translucent Blue Silicone' material and it just shows up as two clear spec files in a mix material. Another material is the 'Scratched edges metal red' material just doesn't seam right.
Thank you for the update.
Texture emission "Surface Brightness" and "Cast Illumination" not seem to work. Is there an example scene I can try?
Texture emission "Surface Brightness" and "Cast Illumination" not seem to work. Is there an example scene I can try?
Cinema4D R17 / Windows 7 on Intel i7-3930K / 32 GB Ram / GTX 670 / GTX 780 / 3 x GTX 970 on Amfeltech expansion cluster
- inlifethrill
- Posts: 109
- Joined: Sat Nov 09, 2013 9:15 pm
- Location: Varna, Bulgaria
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They both function as expected. These are one-click features, not sure you need an example scenen for that. There are a lot of questions here that are already answered in the linked standalone threads. Take some time to check them out first, make your life easier.tomabobu wrote:Thank you for the update.
Texture emission "Surface Brightness" and "Cast Illumination" not seem to work. Is there an example scene I can try?
Cheers!
Thank you for your answer. I've tested yesterday on a couple of different scenes and the toggles were not doing anything. Today they work and I think it's because yesterday I didn't restart the computer after I've installed the new version.
Cinema4D R17 / Windows 7 on Intel i7-3930K / 32 GB Ram / GTX 670 / GTX 780 / 3 x GTX 970 on Amfeltech expansion cluster
- inlifethrill
- Posts: 109
- Joined: Sat Nov 09, 2013 9:15 pm
- Location: Varna, Bulgaria
- Contact:
These are quick buttons that allow you to preview enabled render passes (Octane Settings). This helps evaluate the contribution of separate layers - useful when you are preparing your scene for export and eventual comppositing in Ae or PS. Video tutorial covering the whole multipass system + compositing in both Ae and PS will be out as soon as a few glitches are taken care of.Oleg wrote:As far as I understand the new help is not yet ready, can't find out what is it