Fog object shadow visibility

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kacperspala
Licensed Customer
Posts: 50
Joined: Thu Jul 29, 2010 2:06 pm

Hi there,

Im making big fog object and all works well, im just curious whats the correct approach (c4D) - if i turn the normals inside i cant generate fog. If the normals are 'normal' (pointed outside) than the fog is perfect. Also , what about shadow visibility in the octane object tag - should i turn it on or off ?

K.
ryzer 2700x
rtx 2080Ti
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