Check the screenshots.
I've noticed that if I have an emission from an alpha channel, it looks correct but only from one side. If I were to flip that single polygon face over, I can see the cutout of the alpha, but no blackbody emission. Why is that? Notice in the renders that the surface below the UI is very reflective, so we should be seeing a reflection, but in the first image, you can't. In the second, I've flipped the image over 180˚, and now you can see a reflection, but notice the "top" (was the bottom of this polygon face) is very dim. Is there something I'm not doing correctly in my emission texture?
Using Octane v2.04.1 / C4D R15
Blackbody emission and one poligon face issue
Moderators: ChrisHekman, aoktar
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
yes, it casts the illumination from front side
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Is there a way to cast from both sides? My only work-around has been to duplicated the layer, flip it 180˚ and put it slightly below the original.
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
- shawnfrueh
- Posts: 157
- Joined: Thu Jan 31, 2013 10:29 pm
Try using a mix material, put the emission material in both slots and use 'side' as the mix. This should add the material to the front and back of the polygons.dotcommer wrote:Is there a way to cast from both sides? My only work-around has been to duplicated the layer, flip it 180˚ and put it slightly below the original.
What do you mean? I'm not seeing anything like that in the mix material. Just two slots for two materials, and the amount is set to a floatTexture.shawnfrueh wrote:use 'side' as the mix. This should add the material to the front and back of the polygons.
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
This is how the work Octane. Use a thin box rather than plane. You and all guys should look to standalone topics at least sometimes.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Ah, thank you ahmet. The thin box works perfectly.
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com