Below shows what is happening:
1. Final render. mixMaterial used to combine 3 materials is applied to geometry (one for paper, one for black text, one for gold foil) . and opacity
mask is used to "cut out" the label from the larger geo
2. shows geometry from viewport
3. matId render of when my MixMaterial is applied. Notice the matID just shows the whole geometry and doesn't respect my opacity map. This
should be the same shape as in image 1
4. matID render of diffuse material with same opacity map applied. notice it is the correct shape, matching the render in image 1
5. This is how I wish a matID would look when rendering a mixMat. it assigns a different matID to each one of the 3 materials combined through
the mixMaterial


