- Fixed low quality render element render.
- Fixed bug where render elements render after being deleted.
- alpha reflections. A new option in the specular material that, if enabled, will give specular materials alpha transparency if the alpha channel is enabled in the kernel settings. The way how that works is by making reflections opaque and but refractions transparent. As a consequence, absorption, SSS and coloured specular transmission are not properly rendered with this option enabled.
DOWNLOAD
Installer http://render.otoy.com/plugindownloads/ ... p_2_20.zip (30MB ZIP File)
For network slave and daemon please download standalone installer here
http://render.otoy.com/forum/viewtopic.php?f=33&t=44232
At the moment there is no proper way for implementation of multi uv channels. octane standalone implementation doesn't allow to do that without extra GPU memory consumption even if it is not used.
Yours,
The OctaneRender® Team.