OctaneRender® for 3ds max® v2.16a

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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
noelnoel
Licensed Customer
Posts: 49
Joined: Sun Nov 14, 2010 2:30 pm

Thanks. just decrease raey epsilon. :D


coilbook wrote:
noelnoel wrote:white line between the intersection of two objets with opacity, not matter if its diffuse, glossy or specular material, no matter kernel or gi mode, always appears.

bug_.png
bug2_.png

there its a way to avoid?

octane for max 2.15
Try to enable Alphashadows I think i had this problem when I used dirt material and no alpha shadows enabled http://render.otoy.com/forum/viewtopic. ... ne#p211354

i think it is a dirt bug in my case
vfxman83
Licensed Customer
Posts: 52
Joined: Sat Mar 22, 2014 6:07 pm

Hi Karba;

When will you finish the final version with no bugs no problems ?
vitgaus
Licensed Customer
Posts: 54
Joined: Mon Aug 05, 2013 5:08 am

Hello! After exporting the alembic from 3D MAX (octane v.2.16a) I'm trying to render the animated frames in Octane 2.16 Standalone. While scrolling through the animation the standalone stopped working immidiately. I've tryed some Alembic examples downloaded from web (not created in MAX octane v.2.16a) and they work well in standalone, so the problem is maybe in alembic generation? Any ideas how to resolve?
HHbomb
Licensed Customer
Posts: 1373
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

hello Karba, I'm still stuck to 2.16a and I have a problem with Randomcolortexture with Multiscatter.
I render an animation and trees are flickering as if a random color is applied for each frame.
When I remove that Randomcolortexture it is fine. Seems that is a bug.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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