Render Failed Lights On/Off Layer

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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lunarstudio
Licensed Customer
Posts: 71
Joined: Fri May 16, 2014 12:36 pm
Location: Boston, MA
Contact:

I receive a Rendering has failed error with the latest version using 2014 X64 in certain scenes.

I found that if I turn off the layer containing my lights, "open OctaneRender viewport" button then it starts processing black. Then I'll turn the layer back on and hit the refresh button it will start to work again.

The only thing I can think of that may cause failing renderer is that I drag copied a few Octane lights around the scenes and the error seems to happen in these.

It's a pain to deal with and I have 1500 images to process.
lunarstudio
Licensed Customer
Posts: 71
Joined: Fri May 16, 2014 12:36 pm
Location: Boston, MA
Contact:

Update: This behavior occurs within certain scenes regardless of which layers or items are switched on and off.

I can simply render and I get a render failed, then unhide a layer and refresh then it will start to work.
lunarstudio
Licensed Customer
Posts: 71
Joined: Fri May 16, 2014 12:36 pm
Location: Boston, MA
Contact:

It appears that updating to the latest Beta has solved this issue.

This is from the error logs:
"CUDA error 719 on device 2: An exception occurred on the device while executing a kernel. The context cannot be used anymore and must be destroyed. All existing device memory allocations from this context are invalid and must be reconstructed.
-> failed to unload module"
spillstudios
Licensed Customer
Posts: 52
Joined: Fri Feb 24, 2012 11:39 pm

Hey, I'm getting the same problem! what beta did you upgrade to ? where can I get it?
dual xeon 128gb ram titan X + 2 x 1070
windows 10 - 3dsmax + Nuke
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