Scattering Medium Emission: Broken?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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jate
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I want to make sure this isn't just me...

When I updated to the R16 version of Octane (was on R15), adding a "Scattering Medium" to Medium, and then adding an Texture Emission or BlackBody no longer emits any light.

Is this purposeful (I assume there'd be a way to do volumetric glass emission another way as effectively if so now)?

Image

If you need more info, let me know. (Environment set to 0 to cancel out default light).

I know this changed, because I did it on a project, and it no longer works when I open it in this new version.

Thanks!
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aoktar
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You should not add to medium. Emission is correct slot. Add a blackbody/texture emission to emission slot.
Don't forget to check interactive help, manual and some sample scenes.
Octane For Cinema 4D developer / 3d generalist

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abstrax
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Emission in the scatter medium got broken with 2.20 and will be fixed with the next development release.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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