When I updated to the R16 version of Octane (was on R15), adding a "Scattering Medium" to Medium, and then adding an Texture Emission or BlackBody no longer emits any light.
Is this purposeful (I assume there'd be a way to do volumetric glass emission another way as effectively if so now)?

If you need more info, let me know. (Environment set to 0 to cancel out default light).
I know this changed, because I did it on a project, and it no longer works when I open it in this new version.
Thanks!