Octane exporter for C4D version 0.04

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Hi all,

as promised here is version 0.04 of the Octane exporter for CINEMA 4D. Polygon selections are now considered during export and the objects get split accordingly. I have also fixed a few bugs and tried to improve the export of the specular channel, which was way too strong in Octane. I haven't touched the export of the reflection channel though.

The plugin still only supports UVW texture mapping, but I have added a framework to easily add other texture mappings and converting them on-the-fly to UVWs. A first sign of that new stuff is the application of texture scale and offset of the texture tags to the UVW coordinates, i.e. texture scale and offset are now exported by modifying the UVW coordinates.

One other thing: As described in the last release, material names are extremely important if you are using the relink mechanism of Octane. It's essential to have unique material names. Until now, the plugin only added a "_<number>" to every duplicate of the material name in the exported material library (MTL). This is fine as long as you don't insert another material with the same name, which would then change all materials that come after the new material. To reduce that problem, the plugin now renames materials in the C4D scene to unique names, if they are not unique. This way only one material might be affected and not a long list, if you insert a new one with the same name. I'm still trying to find a persistent unique identifier that can be used to identify a material even after reloading the scene.

These are the PC builds of the plugin:

CINEMA 4D R9.6 (32/64bit):
OctaneExport_0.04_win_r9.6_release.zip
(159.16 KiB) Downloaded 395 times
CINEMA 4D R10.1 - 11.0 (32/64bit):
OctaneExport_0.04_win_r10.1_release.zip
(159.68 KiB) Downloaded 430 times
CINEMA 4D R11.5 (32/64bit):
OctaneExport_0.04_win_r11.5_release.zip
(239.9 KiB) Downloaded 438 times
These are the Mac builds of the plugin:

CINEMA 4D R9.6 (32bit):
OctaneExport_0.04_mac_r9.6_release.zip
(103.54 KiB) Downloaded 411 times
CINEMA 4D R10.1 - 10.5 (32bit):
OctaneExport_0.04_mac_r10.1_release.zip
(141.67 KiB) Downloaded 394 times
CINEMA 4D R11.0 (32/64bit):
OctaneExport_0.04_mac_r11.0_release.zip
(292.26 KiB) Downloaded 380 times
CINEMA 4D R11.5 (32/64bit):
OctaneExport_0.04_mac_r11.5_release.zip
(321.25 KiB) Downloaded 421 times
Cheers and happy rendering,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
useruser
Licensed Customer
Posts: 142
Joined: Wed Jun 02, 2010 9:37 pm

Fantasic! :D
Thank you very much abstrax!
Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
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Vincent
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Location: France
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Thank you very very much dude !
Win7 x64 - Intel Core i7 920 (2.67 GHz) - Geforce GTX 285 - 12Go RAM
www.wipix.fr
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clement
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Posts: 62
Joined: Thu Jan 14, 2010 11:09 pm

thaaaaAAAAAANNNNNNKKKK YOU ! 8-)
Win7 x64 / Cinema4D R15.064 / I7 4930K - Nvidia gtx770
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mantra
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Posts: 263
Joined: Thu Jan 28, 2010 11:51 am
Contact:

works fine
MY WORKS
Cinema 4d | Win7x64 | 450gts

russian octane community
http://vk.com/octanerender
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Vincent
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Posts: 66
Joined: Wed Jun 02, 2010 4:26 pm
Location: France
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Camera object is correctly exported by "render" action (Octane lanching),
but is not correctly exported by "Export OBJ/MLT only" action (and imported by mesh node in Octane).


Could we hope new release with animation export function, before the end of the current contest ? :mrgreen:


Best regards,
Win7 x64 - Intel Core i7 920 (2.67 GHz) - Geforce GTX 285 - 12Go RAM
www.wipix.fr
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iacx
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Location: Italy
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:D Thanks!
JackMcRip
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Joined: Thu Jun 03, 2010 1:33 pm
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really thanks
C4D + ZBrush User
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
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abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Vincent wrote:Camera object is correctly exported by "render" action (Octane lanching),
but is not correctly exported by "Export OBJ/MLT only" action (and imported by mesh node in Octane).
OBJ/MTL doesn't store any camera information -> can't be exported this way.
Could we hope new release with animation export function, before the end of the current contest ? :mrgreen:
I will have a look at it on the weekend. If it's not complicated (what I hope), there should be animation support this weekend or beginning of the next week.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
e3di
Licensed Customer
Posts: 70
Joined: Mon Jan 11, 2010 7:49 pm

Got a strange one with C4D 11.5 MacOSX, there seems to be no way of closing the exporter, the only way I have found is to force the app to close.

Is anyone else getting this?

Cheers

Neil
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