Hey guys,
I started working on a personal ident project and wanted to share some current test frames.
I use c4d + octane, the biggest issue so far seems it's almost impossible to get rid of the noise in bokeh highlights. Any suggestions how to get better sampling on DOF areas much appreciated.
Thanks!
Nejc
Personal ident project
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
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This is necessary to avoid this forum being flooded by spam.
- twistedpoly
- Posts: 13
- Joined: Tue Aug 12, 2014 2:43 pm
- Location: http://twistedpoly.com/
nice textures 

voto.1979
Windows 8.1 / Octane Standalone Application / GTX Titan Black 6GB + GTX 970 / Intel Core i7-4930K CPU @ 3.40GHZ (6 Core / 12 Threads) / LG 34UC87
Windows 8.1 / Octane Standalone Application / GTX Titan Black 6GB + GTX 970 / Intel Core i7-4930K CPU @ 3.40GHZ (6 Core / 12 Threads) / LG 34UC87
Very nice renders! It just pushed me back at my old sk8 times 
The materials overall are really cool!
2 things i discovered:
1. The long distance between the screws on top isnt right, or the Baseplate seems too long?
2. The Hanger needs to be "way more" worn and scratched
About the DOF noise, i personally like it very much. It gives the renders a nice touch and "streetfeeling".
But to avoid DOF noise, you could bake the image longer or just render it double size and scale it down.
cheers,
djart

The materials overall are really cool!
2 things i discovered:
1. The long distance between the screws on top isnt right, or the Baseplate seems too long?
2. The Hanger needs to be "way more" worn and scratched

About the DOF noise, i personally like it very much. It gives the renders a nice touch and "streetfeeling".
But to avoid DOF noise, you could bake the image longer or just render it double size and scale it down.
cheers,
djart
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- twistedpoly
- Posts: 13
- Joined: Tue Aug 12, 2014 2:43 pm
- Location: http://twistedpoly.com/
Thank you guys!
djart, you're right!
I modeled the deck based on an Element board reference. I already had the trucks model, so when I tried to put those together, things didn't match perfectly, so I cheated there a bit. I might go in and try to fix that, but will see how much time I'll have. I also left it like that since I doubt it will be noticeable in the final video.
Regarding texture on trucks, this is still something I'm planning. Will definitely add some grind scratches
but would like to have animation ready before that.
Here's another closeup shot (have to flip the wheel texture which is mirrored currently)
djart, you're right!
I modeled the deck based on an Element board reference. I already had the trucks model, so when I tried to put those together, things didn't match perfectly, so I cheated there a bit. I might go in and try to fix that, but will see how much time I'll have. I also left it like that since I doubt it will be noticeable in the final video.
Regarding texture on trucks, this is still something I'm planning. Will definitely add some grind scratches

Here's another closeup shot (have to flip the wheel texture which is mirrored currently)
twistedpoly, I think this is where the new "diffuse roughness" option in one of the latest octane rc would come in handy for the upper part.
Added diffuse roughness which allows you to simulate very rough surfaces like sandpaper or clay. It works similar to Oren-Nayer.
http://render.otoy.com/forum/viewtopic. ... roughness+
Added diffuse roughness which allows you to simulate very rough surfaces like sandpaper or clay. It works similar to Oren-Nayer.
http://render.otoy.com/forum/viewtopic. ... roughness+
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
- twistedpoly
- Posts: 13
- Joined: Tue Aug 12, 2014 2:43 pm
- Location: http://twistedpoly.com/
thanks, didn't know about that, will check it out!whersmy wrote:twistedpoly, I think this is where the new "diffuse roughness" option in one of the latest octane rc would come in handy for the upper part.
Added diffuse roughness which allows you to simulate very rough surfaces like sandpaper or clay. It works similar to Oren-Nayer.
http://render.otoy.com/forum/viewtopic. ... roughness+