Thanks for report. I will check it.alexliuzinan wrote:I am using Maya 2015, every time i assign the Polygon Side texture to a material Maya would instantly crash.
am i the only one getting this problem?
OctaneRender® for Maya® 2.15 - 6.0 Win [OBSOLETE]
Moderator: JimStar
I know this is a tiny change request, but would it be possible to add additional decimal places to Edge Rounding parameter in octane materials? At the Octane scene scale I frequently work at (1 unit = 0.0254 meters), the current Edges Rounding minimum of 0.001 produces huge bevels which look unrealistic and often cause strange normals artifacts on objects. I often use an incorrect scale to make 0.001 more viable for the stuff I'm working on, but that throws everything else off (lighting, lens aperture, etc). Is this easy to do?
Some other Maya editor parameters only display 3 decimal places, but calculate much more accurate numbers. You can enter something like 0.193748 in Translate X and have it move exactly that much, even though the Channel editor will display it as 0.194.
Does that makes sense? Is that something that could easily be done while working on other areas of this? This is a low priority for sure, but just thought I'd bring it up just in case. Thanks for all of your hard work on this, JimStar!
Some other Maya editor parameters only display 3 decimal places, but calculate much more accurate numbers. You can enter something like 0.193748 in Translate X and have it move exactly that much, even though the Channel editor will display it as 0.194.
Does that makes sense? Is that something that could easily be done while working on other areas of this? This is a low priority for sure, but just thought I'd bring it up just in case. Thanks for all of your hard work on this, JimStar!
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MTECH wrote:I know this is a tiny change request, but would it be possible to add additional decimal places to Edge Rounding parameter in octane materials? ....
The precision is kindof all over the place between octane and maya. Not sure if you've tried it, you can get more decimal precision if you plug in the out value of a "floatTexture" into the edges rounding slot. that gives you like 8 decimal places. It's annoying to have to do that every time but works.
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Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2
While that is a bit tedious, it's definitely a good fix if a scene is already set up and lit to where changing the overall scale would be prohibitive. Thanks for the tip!
Core i7 920 | 12 GB RAM | Nvidia GTX 470 & 260 | Win Vista x64 | Maya 2012.5 x64 | Octane beta2.57