I would just send a message, but I'd rather post if I can't find something via the forum search in-case someone in the future has the same problem, and then you won't have to answer quite as many noobs like myself multiple times
Pulling apart your scene, I've got the gist of it now; thanks! It's odd that you have to rotate the texture 180, then scale to half for it to work in the transform - this seems to be the case with the image I tested with as well
Now I'm trying to use it to comp items into an image for testing, is there a way to allow the plane to accept only shadows? I played with the shadow visibility only being selected for the ground plane, but wasn't able to get it to comp correctly. Might be on the right track at least?
I've attached what I was playing with if it helps!
*Edit* Ignore the lighting - I know it's wrong, haha. Just playing with the projection for now
*Edit 2* Played with it a bit more - it's close, but it's still not working the way I'd hoped just yet:
Shadow Visibility Only Enabled
Shadow And Camera Visibility Both Enabled
