white line between two objets

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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noelnoel
Licensed Customer
Posts: 49
Joined: Sun Nov 14, 2010 2:30 pm

white line between the intersection of two objets with opacity, not matter if its diffuse, glossy or specular material, no matter kernel or gi mode, always appears.
bug_.png
bug2_.png
there its a way to avoid?

octane for max 2.15
pepasystem
Licensed Customer
Posts: 49
Joined: Mon Jun 24, 2013 6:03 pm

+1
780TI, 980, i74770k, 32GB
User avatar
FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

This looks like it's related to ray epsilon. What is yours set to? Put it to the smallest value that doesn't cause any other artefacts.
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