abstrax wrote:
If you want to see the environment for setting up stuff, just disable the alpha channel. If you want to have alpha plus the environment render an environment pass.
Ok I'll try that, thanks fo rinfo, although it seems slower than before (i don't do passes for quick renders/low quality preview animations), but i'll give it a go to see can i get acustomizes to that. Just wonder what will hapen wiht my older scenes sicn ei was exporting as 32b TGA and i had environment visible in render and still had Alpha channel withing SINGLE image (no layers needed). Now i'll need to change/adjust all of them since they've been made with Keep Environment stuff so for now I'm back to 2.16 to finish projects/changes.
abstrax wrote:
"Keep environment" was always broken, because you can't use a simple alpha channel to cut out the environment from a normal render with environment. The border pixels around the cutout will always be a partial mix between environment and foreground which looks like wrong when you compose it onto a different background.
Well yes you are right there but all that was if you are usign DOF, if not then simple 1 pixel Defringe in Photoshop solves it fine. I've rendered several projects with Keep Environment and had no problem when exchanging sky in Pshop and defringe, also that's similar to other render engines with Premultiplyed Alpha option.
Though thanks for participaing, I appreciate you taking and extra step/tiem to explain stuff

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