MDD simulation mismatch
Moderator: juanjgon
- mstewart152
- Posts: 107
- Joined: Tue Jun 17, 2014 7:01 pm
- mstewart152
- Posts: 107
- Joined: Tue Jun 17, 2014 7:01 pm
ok, so i fixed it. lol.
I had cloned the same group of objects, and octane didn't like that. Saving them out as there own separate files fixed it. So now i have 5 separate objects instead of 1 cloned in the scene.
I had cloned the same group of objects, and octane didn't like that. Saving them out as there own separate files fixed it. So now i have 5 separate objects instead of 1 cloned in the scene.
The problem was the "Instance LW clones" option in the render target root node options panel. If you disable this option you can work with cloned objects with deformations, even without the same deformation in each clone. You don't need to save a file for each clone if you disable this option.mstewart152 wrote:ok, so i fixed it. lol.
I had cloned the same group of objects, and octane didn't like that. Saving them out as there own separate files fixed it. So now i have 5 separate objects instead of 1 cloned in the scene.
-Juanjo