MDD simulation mismatch

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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mstewart152
Licensed Customer
Posts: 107
Joined: Tue Jun 17, 2014 7:01 pm

SO this is weird. I did a bullet simulation, and saved out mdd's. Looks correct in the viewport, but octane offsets the pieces somehow. It does the same thing when not using mdd, and using the bullet cache instead. Any ideas?? THanks.
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mstewart152
Licensed Customer
Posts: 107
Joined: Tue Jun 17, 2014 7:01 pm

ok, so i fixed it. lol.

I had cloned the same group of objects, and octane didn't like that. Saving them out as there own separate files fixed it. So now i have 5 separate objects instead of 1 cloned in the scene.
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

mstewart152 wrote:ok, so i fixed it. lol.

I had cloned the same group of objects, and octane didn't like that. Saving them out as there own separate files fixed it. So now i have 5 separate objects instead of 1 cloned in the scene.
The problem was the "Instance LW clones" option in the render target root node options panel. If you disable this option you can work with cloned objects with deformations, even without the same deformation in each clone. You don't need to save a file for each clone if you disable this option.

-Juanjo
mstewart152
Licensed Customer
Posts: 107
Joined: Tue Jun 17, 2014 7:01 pm

oh ok, great, thanks!
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