Itoo Forestpack Edge Mode implementation

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Philipp1980
Licensed Customer
Posts: 68
Joined: Thu Dec 15, 2011 9:56 am

Hey everyone,

I just noticed that the newest update of Forest Pack is not yet fully supported by Octane Render, in particular I mean the newest boundary checking mode "Edge" where the element are cut so they fit in the boundaries perfectly. They told me that the implementation needs to be done on the Octane Render side. That's what they posted in the forum:

"Hi, Edge mode is a feature that works at render time, removing elements which are outside of the scatter area. Therefore, it requires to implement a custom shader with certain capabilities, but actually only V-Ray allows that.

For other renderers, we have implemented an interface which can be used by the developers of these engines, to write its own shader. But since each render engine and company is different, that such feature is finally implemented will depend of them.

Sincerely, i doubt that Edge mode would be implemented in Octane, because our interface runs in CPU and cannot be executed from GPU engines. Anyway, we have sent the documentation to the Otoy team."


Is there any chance that you will implement the boundary checking edge mode anytime in the near future? I vote for that +1 :D
3dgeeks
Licensed Customer
Posts: 193
Joined: Wed Jun 11, 2014 8:12 am

We could use this
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mbetke
Licensed Customer
Posts: 1297
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
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I already requested it in the 3dsmax forums here. Would be really really useful.
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3dgeeks
Licensed Customer
Posts: 193
Joined: Wed Jun 11, 2014 8:12 am

It would be also good if forests could update when in an XREF as they dont seem to work properly when in an XREF.
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