BUG 2.16 export obj
- Elvissuperstar007
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- Elvissuperstar007
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abstrax wrote:Could you post or send us the exported OBJ? Thanks.Elvissuperstar007 wrote:https://vimeo.com/115757600
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Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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The problem is that you apply a scale of 1000 during the export, i.e. the geometry is millimeters (see your project settings) already and then an additional factor of 1000 is applied during the export. As a result you get these super large coordinates.
For example, these are the vertices of the plane object:
Even if these are millimeters, the plane is still more than a kilometer long.
I guess, just set the scale factor to 1 during the export.
For example, these are the vertices of the plane object:
Code: Select all
v -495443.7188 0.0000 299197.9063
v -495443.7188 0.0000 584446.4375
v -188547.2969 0.0000 584446.4375
v -188547.2969 0.0000 299197.9063
v 118349.1250 0.0000 584446.4375
v 118349.1250 0.0000 299197.9063
v 425245.5313 0.0000 584446.4375
v 425245.5313 0.0000 299197.9063
v 732141.9375 0.0000 584446.4375
v 732141.9375 0.0000 299197.9063
v -495443.7188 0.0000 13949.4023
v -188547.2969 0.0000 13949.4023
v 118349.1250 0.0000 13949.4023
v 425245.5313 0.0000 13949.4023
v 732141.9375 0.0000 13949.4023
v -495443.7188 0.0000 -271299.0938
v -188547.2969 0.0000 -271299.0938
v 118349.1250 0.0000 -271299.0938
v 425245.5313 0.0000 -271299.0938
v 732141.9375 0.0000 -271299.0938
v -495443.7188 0.0000 -556547.6250
v -188547.2969 0.0000 -556547.6250
v 118349.1250 0.0000 -556547.6250
v 425245.5313 0.0000 -556547.6250
v 732141.9375 0.0000 -556547.6250
I guess, just set the scale factor to 1 during the export.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra