problem with many objects

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Maciej
Licensed Customer
Posts: 11
Joined: Fri Dec 26, 2014 7:04 pm

hello everyone, I need help,
problem whit render, when I have more object in the scene.
for example, with one tree (octane proxy) is OK.
but when I have more trees, scene it loads endlessly. :cry:
what I do wrong?

PC
RAM memory: 64GB
GPU: 3 x nvidia geforce gtx 780ti
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akira
Licensed Customer
Posts: 94
Joined: Sun May 30, 2010 4:33 pm

Hi, there are two things you need to look at:
1. make sure you choose "Instance" when duplicating these proxy trees instead of "Copy".
2. select all trees and right-click -> Octane properties -> Turn on "movable proxy" flag.
Maciej
Licensed Customer
Posts: 11
Joined: Fri Dec 26, 2014 7:04 pm

Thanks akira!
when is one type of Tree is OK
o1.JPG
o2.JPG
o3.JPG
but the problem coming when is more types of trees
o4.JPG
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

i have this problem if i accidentally set movable proxy to dummies or some other helpers especially linked ones. I usually uncheck movable proxy for itoo forest, if you use one.

Try to select all objects in your scene and go to their octane properties and uncheck movable proxy from all of them and see if it works like that.
akira
Licensed Customer
Posts: 94
Joined: Sun May 30, 2010 4:33 pm

Maciej wrote: but the problem coming when is more types of trees
o4.JPG
the available memory of your GPU is too low, only 0.77GB left, are there other applications running(photoshop or ae or premiere or games)?
Maciej
Licensed Customer
Posts: 11
Joined: Fri Dec 26, 2014 7:04 pm

coilbook wrote:Try to select all objects in your scene and go to their octane properties and uncheck movable proxy from all of them and see if it works like that.
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2.jpg
coilbook - I do as you suggest, but nothing has changed :cry:
I do not know what can i do in this case
3.JPG
whit itoo forest work great. but I have not tried with many types of trees.
Maciej
Licensed Customer
Posts: 11
Joined: Fri Dec 26, 2014 7:04 pm

akira wrote:the available memory of your GPU is too low, only 0.77GB left, are there other applications running(photoshop or ae or premiere or games)?
I have no other programs running, in this case ( 5 types of trees ) Octane use only 0.77 GB memory.

I have always so little memory of my GPU (max 2,0 GB). I thought it was normal

vor exemple: https://www.youtube.com/watch?v=uHcmX-HL1Mo
this Gay also has a 3x GTX 780 and has ~1.8GB memory.
akira
Licensed Customer
Posts: 94
Joined: Sun May 30, 2010 4:33 pm

Hi,
have you disabled SLI in nvidia control panel?

http://render.otoy.com/forum/viewtopic. ... LI#p217584

If it still renders slow after disabling SLI, i think it's time to PM master Karba for help. :)
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Maciej wrote:
coilbook wrote:Try to select all objects in your scene and go to their octane properties and uncheck movable proxy from all of them and see if it works like that.
1.JPG
2.jpg
coilbook - I do as you suggest, but nothing has changed :cry:
I do not know what can i do in this case
3.JPG
whit itoo forest work great. but I have not tried with many types of trees.
i noticed if i have like 5 trees and i instance them it will render very slow. But if I have these 5 trees and use itoo forest with 200000 instance copies of them it will render very fast. Not sure why
Same if I convert itoo forest cloud point trees to actual viewport mesh it will render like 20 times slower
Maciej
Licensed Customer
Posts: 11
Joined: Fri Dec 26, 2014 7:04 pm

akira wrote:Hi,
have you disabled SLI in nvidia control panel?

http://render.otoy.com/forum/viewtopic. ... LI#p217584

If it still renders slow after disabling SLI, i think it's time to PM master Karba for help. :)
thanks! This was the problem. now everything works great! :D
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11.JPG
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