I've got a legacy project that I was hoping to re-render in Octane - however, thanks to its game roots it has faaaaar too many textures per scene for Octane to handle. (Up to 400 or so textures in a scene). It's based in 3DSMax but I can always output to other formats.
I don't really have the time to, for example, go in and texture atlas individual objects until I get under the texture limit - if I have to do that I'll probably just shelve the project.
Does anyone have any suggestions of ways to make Octane and these scenes play nicely in a more automated way? Paid plugins aren't out of the question.
I did consider baking the entire scene to one massive single texture, but wasn't sure if that would work!
How to rescue scene with too many textures?
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Jaw drops
It was?
Oh my god.
Heading off to try it now! Thanks!
(I have tried the scene, but I saw a few missing textures and assumed that was a result of hitting the texture limit. But if there's no longer a numerical limit then it must have just been screwed up material imports!)
It was?
Oh my god.
Heading off to try it now! Thanks!
(I have tried the scene, but I saw a few missing textures and assumed that was a result of hitting the texture limit. But if there's no longer a numerical limit then it must have just been screwed up material imports!)